Rust Server TrendsSeismic network · station log
Recording Stations11,851 Players93,847 Active3,878 Wipes · 3 h391 48 h

Station XX-15990 · no signal

Joe's Server

Offline 143.105.1.231:28015 checked 25d ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,990
top 71%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15990 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
456/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
434/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average
983/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
61/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average
982/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
21/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Joe's Server?

The map on Joe's Server is procedural, produced by the game.

Which settings and rules apply on Joe's Server?

The name of Joe's Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Joe's Server?

No players are recorded on Joe's Server at this moment; it is offline, and the last sighting was 25 days 13 hours ago.

How does Joe's Server rank against other Rust servers?

On player hours for the past week, Joe's Server sits at #15,990, which puts it inside the top 71% of every ranked server.

Server details

How reliably does Joe's Server stay online?

Joe's Server is down at the moment; the last recorded contact was 25 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.

Which region does Joe's Server run from?

Nothing about a region comes from Joe's Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 143.105.1.231:28015 is the address it uses.

Which Rust version is Joe's Server running?

Rust network protocol 2634 and build 166652 on Windows is what Joe's Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Joe's Server run its wipes?

The rhythm of Joe's Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 16 hours is how long the current world has been running.

Tags

What do the server tags on Joe's Server mean?

The game's server browser reads the tags Joe's Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Joe's Server appear?

These Rust Server Trends lists include Joe's Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Joe's Server?

To join, enter client.connect 143.105.1.231:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The server has 500 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.