Station XX-14835 · no signal
The Squad Server
Offline 142.181.123.46:33353 checked 2d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,835
- top 67%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 8.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 00:49 UTC2d ago | M0.0■steady | 1 | – | running | 1 | |
| Sun 18 Oct, 21:49 UTC10d ago | M0.0▲rising | 1 | – | 8.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on The Squad Server?
A procedural map runs on The Squad Server, generated by the game.
Which settings and rules apply on The Squad Server?
You will find no gather rate in the name of The Squad Server. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on The Squad Server?
No players are recorded on The Squad Server at this moment; it is offline, and the last sighting was 2 days 6 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does The Squad Server rank against other Rust servers?
Over the last seven days, The Squad Server recorded enough player hours to reach #14,835 worldwide, placing it in the top 67% of all ranked servers.
Server details
How reliably does The Squad Server stay online?
No contact with The Squad Server right now, and the last recorded contact was 2 days 6 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. 18 October 2026 is when Rust Server Trends first recorded it.
Which region does The Squad Server run from?
Nothing about a region comes from The Squad Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 142.181.123.46:33353 is the address it uses.
What build of Rust does The Squad Server use?
On Windows, The Squad Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on The Squad Server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does The Squad Server run its wipes?
Too few wipes of The Squad Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 7 hours.
Lists and tags
What do the server tags on The Squad Server mean?
Tags published by The Squad Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does The Squad Server appear?
These Rust Server Trends lists include The Squad Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
How do you connect to The Squad Server?
Enter client.connect 142.181.123.46:33353 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.