Rust Server TrendsSeismic network · station log
Recording Stations11,736 Players70,701 Active3,622 Wipes · 3 h133 48 h

Station XX-15443 · no signal

MPH private

Offline 141.98.255.140:28015 checked 35d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,443
top 67%
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15443 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
659/ 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
418/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
37/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
56/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
222/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
112/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on MPH private?

MPH private uses a procedural map, which the game generates.

Which settings and rules apply on MPH private?

The name of MPH private gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on MPH private?

No players are recorded on MPH private at this moment; it is offline, and the last sighting was 35 days 17 hours ago.

How does MPH private rank against other Rust servers?

On player hours for the past week, MPH private sits at #15,443, which puts it inside the top 67% of every ranked server.

Server facts

How reliably does MPH private stay online?

No contact with MPH private right now, and the last recorded contact was 35 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Where in the world is MPH private hosted?

No region is published by MPH private. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 141.98.255.140:28015.

Which Rust version is MPH private running?

On Windows, MPH private runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does MPH private wipe, and on which days?

The rhythm of MPH private cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 43 days 1 hours.

Server tags

What do the server tags on MPH private mean?

These are the tags MPH private publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does MPH private appear?

The Rust Server Trends lists that take in MPH private are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to MPH private?

Enter client.connect 141.98.255.140:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build It runs game build 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.