Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h82 48 h

Station XX-15426 · no signal

Rust lifecycle test

Offline 141.94.64.178:48015 checked 2d ago

Connect
Players now
0/ 8
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,426
top 69%
Last wipe
2d ago
no schedule published
Next wipe
4d 9h
Mon 2 Nov, 04:09 UTC
Seismic record · station XX-15426 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 8 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 04:09 UTC, in 4d 9h. Every Monday at 04:09 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 4d 9hMon 2 Nov, 04:09 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 11d 9hMon 9 Nov, 04:09 UTC
  4. 18d 9hMon 16 Nov, 04:09 UTC
  5. 25d 9hMon 23 Nov, 04:09 UTC
  6. 32d 9hMon 30 Nov, 04:09 UTC
  7. 36d 0hThu 3 Dec, 19:00 UTCFW
  8. 39d 9hMon 7 Dec, 04:09 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 04:09 UTC2d ago M0.0steady 0 – – running 0
Mon 19 Oct, 04:08 UTC9d ago M0.0steady 0 – – 7 days 0
Mon 12 Oct, 04:13 UTC16d ago M0.0steady 0 – – 7 days 0
Mon 5 Oct, 04:08 UTC23d ago M0.0steady 0 – – 7 days 0
Mon 28 Sep, 04:10 UTC30d ago M0.0steady 0 – – 7 days 0
Mon 21 Sep, 04:05 UTC37d ago M0.0steady 0 – – 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 550 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 300 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 269 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust lifecycle test?

A procedural map runs on Rust lifecycle test, generated by the game.

Which settings and rules apply on Rust lifecycle test?

The name of Rust lifecycle test gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Rust lifecycle test?

No players are recorded on Rust lifecycle test at this moment; it is offline, and the last sighting was 2 days 14 hours ago. The seven-day average for this server is 0 players.

How does Rust lifecycle test rank against other Rust servers?

On player hours for the past week, Rust lifecycle test sits at #15,426, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Rust lifecycle test stay online?

Rust lifecycle test is down at the moment; the last recorded contact was 2 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 1, or 1% of the time. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust lifecycle test hosted?

Nothing about a region comes from Rust lifecycle test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 141.94.64.178:48015.

What build of Rust does Rust lifecycle test use?

Rust lifecycle test is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Rust lifecycle test?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Rust lifecycle test wipe, and on which days?

every Monday at 04:09 UTC is how Rust lifecycle test wipes. Monday 2 November at 04:09 UTC is when its next wipe is due. It has run its current world for 2 days 14 hours.

Server tags

What do the server tags on Rust lifecycle test mean?

The game's server browser reads the tags Rust lifecycle test publishes: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust lifecycle test appear?

The Rust Server Trends lists that take in Rust lifecycle test are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

What steps get you onto Rust lifecycle test?

Enter client.connect 141.94.64.178:48015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp8
Max players Slots: 8.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.