Rust Server TrendsSeismic network · station log
Recording Stations11,599 Players34,406 Active2,900 Wipes · 3 h68 48 h

Station XX-15280 · no signal

Tajikistan Simulator

Offline 141.8.8.172:28015 checked 10d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,280
top 70%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15280 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average
248/ 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average
21/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average
16/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
170/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average
64/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
37/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Tajikistan Simulator?

The map on Tajikistan Simulator is procedural, produced by the game.

Which settings and rules apply on Tajikistan Simulator?

You will find no gather rate in the name of Tajikistan Simulator. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on Tajikistan Simulator right now?

No players are recorded on Tajikistan Simulator at this moment; it is offline, and the last sighting was 10 days 9 hours ago.

How does Tajikistan Simulator rank against other Rust servers?

On player hours for the past week, Tajikistan Simulator sits at #15,280, which puts it inside the top 70% of every ranked server.

Operator and location

How reliably does Tajikistan Simulator stay online?

No contact with Tajikistan Simulator right now, and the last recorded contact was 10 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 17 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Tajikistan Simulator hosted?

A region is not published by Tajikistan Simulator. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 141.8.8.172:28015.

Which Rust version is Tajikistan Simulator running?

On Windows, Tajikistan Simulator runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Tajikistan Simulator run its wipes?

On record so far are too few of Tajikistan Simulator's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 10 days 14 hours is how long the current world has been running.

Tags

What do the server tags on Tajikistan Simulator mean?

Tags published by Tajikistan Simulator and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Tajikistan Simulator appear?

These Rust Server Trends lists include Tajikistan Simulator: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Tajikistan Simulator?

You can connect by pressing F1 in Rust and typing client.connect 141.8.8.172:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.