Station XX-16000 · no signal
ZZ-TEST-rust-vanilla
Offline 141.227.170.189:30976 checked 26d ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,000
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ZZ-TEST-rust-vanilla?
ZZ-TEST-rust-vanilla runs a procedural map of size 1,500 with seed 1500, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on ZZ-TEST-rust-vanilla?
The name of ZZ-TEST-rust-vanilla gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on ZZ-TEST-rust-vanilla right now?
No players are recorded on ZZ-TEST-rust-vanilla at this moment; it is offline, and the last sighting was 26 days 12 hours ago.
How does ZZ-TEST-rust-vanilla rank against other Rust servers?
The last seven days of player hours place ZZ-TEST-rust-vanilla at #16,000, in the top 70% of all ranked servers.
Operator and location
How reliably does ZZ-TEST-rust-vanilla stay online?
ZZ-TEST-rust-vanilla is down at the moment; the last recorded contact was 26 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 2 October 2026 is when Rust Server Trends first recorded it.
Where in the world is ZZ-TEST-rust-vanilla hosted?
Nothing about a region comes from ZZ-TEST-rust-vanilla. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 141.227.170.189:30976.
Which Rust version is ZZ-TEST-rust-vanilla running?
ZZ-TEST-rust-vanilla is running Rust network protocol 2634 and build 166586 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does ZZ-TEST-rust-vanilla run its wipes?
On record so far are too few of ZZ-TEST-rust-vanilla's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 4 hours.
Tags
What do the server tags on ZZ-TEST-rust-vanilla mean?
The game's server browser reads the tags ZZ-TEST-rust-vanilla publishes: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): The server has 8 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ZZ-TEST-rust-vanilla appear?
These Rust Server Trends lists include ZZ-TEST-rust-vanilla: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to ZZ-TEST-rust-vanilla?
You can connect by pressing F1 in Rust and typing client.connect 141.227.170.189:30976 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.