Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players102,807 Active3,961 Wipes · 3 h356 48 h

Station EU-12916 · no signal

Testing Quarters

Offline EU 141.195.11.116:28015 checked 13d ago

quad biweekly wipes vanillamoddedoxide
Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,916
top 60% · #2430 in EU
Last wipe
13d ago
biweekly schedule
Next wipe
22h
Fri 30 Oct, 16:52 UTC
Seismic record · station EU-12916 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct17 Oct23 Oct

Top 60% of all ranked servers, top 82% in EU, and #562 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 16:52 UTC, in 22h. Every other Friday at 16:52 UTC · medium confidence

usual gap
14 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

Coming wipes

  1. 22hFri 30 Oct, 16:52 UTC
  2. 7d 0hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hFri 13 Nov, 16:52 UTC
  4. 28d 22hFri 27 Nov, 16:52 UTC
  5. 35d 0hThu 3 Dec, 19:00 UTCFW
  6. 42d 22hFri 11 Dec, 16:52 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 16:52 UTC13d ago M0.0rising 1 – running 0
Fri 2 Oct, 16:28 UTC27d ago M0.0steady 1 held half 14 days 1
Fri 2 Oct, 09:27 UTC27d ago M0.0steady 1 – 0.3 days 1
Fri 18 Sep, 16:37 UTC41d ago M0.0rising 1 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average
8/ 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average
1/ 100
0/ 100
[EU/PT] Serradinha Modded | Vanilla+ | Max 4 EU · quad · biweekly · 1 on average
0/ 100
[EU] Bold | Solo/Duo/Trio/Quad | Newbie/Noob Friendly | Biweekl EU · quad · biweekly · 21 on average
19/ 150
ArcaRust.cz - Začátečníci/Pokročilý Vanilla *WIPED 15.10* EU · quad · biweekly · 18 on average
28/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Testing Quarters?

The procedural map on Testing Quarters is size 3,900 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on Testing Quarters?

No gather rate appears in the name of Testing Quarters. You can have up to 4 players in a group (quad). It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Testing Quarters?

A reading taken now finds Testing Quarters offline; the most recent activity was 13 days 1 hours ago.

How does Testing Quarters rank against other Rust servers?

For player hours across the last seven days, Testing Quarters takes #12,916 overall and #2,430 in Europe, inside the top 60% of all ranked servers. Within quad, it places #562.

Operator and location

How reliably does Testing Quarters stay online?

As recorded now, Testing Quarters is not reachable, the last contact having been 13 days 1 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.

Where in the world is Testing Quarters hosted?

In Europe Testing Quarters lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 141.195.11.116:28015.

Which Rust version is Testing Quarters running?

On Windows, Testing Quarters runs Rust network protocol 2634 and build 166601. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Testing Quarters?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does Testing Quarters wipe, and on which days?

At Testing Quarters the wipes follow a every other Friday at 16:52 UTC rhythm. The date of its next wipe is Friday 30 October at 16:52 UTC. 13 days 1 hours is how long the current world has been running. Its tags state that it wipes every two weeks.

Tags

What do the server tags on Testing Quarters mean?

Tags published by Testing Quarters and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166601 (Build): Game build: 166601; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Testing Quarters appear?

The Rust Server Trends lists that take in Testing Quarters are: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Testing Quarters?

You can connect by pressing F1 in Rust and typing client.connect 141.195.11.116:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs166601,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slots: 2.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166601
Build Game build: 166601.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.