Station XX-15863 · no signal
LinuxGSM rebuilt parity test
Offline 14.1.89.24:28125 checked 19d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,863
- top 72%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on LinuxGSM rebuilt parity test?
The map on LinuxGSM rebuilt parity test is procedural, produced by the game.
Which settings and rules apply on LinuxGSM rebuilt parity test?
No gather rate appears in the name of LinuxGSM rebuilt parity test. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on LinuxGSM rebuilt parity test?
No players are recorded on LinuxGSM rebuilt parity test at this moment; it is offline, and the last sighting was 19 days 9 hours ago.
How does LinuxGSM rebuilt parity test rank against other Rust servers?
On player hours for the past week, LinuxGSM rebuilt parity test sits at #15,863, which puts it inside the top 72% of every ranked server.
Server details
How reliably does LinuxGSM rebuilt parity test stay online?
No contact with LinuxGSM rebuilt parity test right now, and the last recorded contact was 19 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 9 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does LinuxGSM rebuilt parity test run from?
Nothing about a region comes from LinuxGSM rebuilt parity test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 14.1.89.24:28125.
What build of Rust does LinuxGSM rebuilt parity test use?
On Linux, LinuxGSM rebuilt parity test runs Rust network protocol 2634 and build 167231. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does LinuxGSM rebuilt parity test run its wipes?
The rhythm of LinuxGSM rebuilt parity test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 19 days 14 hours.
Tags
What do the server tags on LinuxGSM rebuilt parity test mean?
These are the tags LinuxGSM rebuilt parity test publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does LinuxGSM rebuilt parity test appear?
The Rust Server Trends lists that take in LinuxGSM rebuilt parity test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto LinuxGSM rebuilt parity test?
To join, enter client.connect 14.1.89.24:28125 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.