Station XX-13155 · no signal
Test server
Offline 138.64.100.50:28015 checked 6h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,155
- top 59%
- Last wipe
- 6h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 13:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.2 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 12:51 UTC6h ago | – | – | – | – | running | 1 |
| Sun 18 Oct, 06:16 UTC10d ago | M0.0■steady | 1 | – | 10.3 days | 1 | |
| Sun 11 Oct, 14:02 UTC17d ago | M0.0▲rising | 1 | – | 6.7 days | 0 | |
| Sat 10 Oct, 12:37 UTC18d ago | M0.0▲rising | 1 | – | 1.1 days | 0 | |
| Fri 2 Oct, 05:58 UTC26d ago | M0.0▲rising | 1 | halved by day 2 | 8.3 days | 0 | |
| Sat 26 Sep, 11:25 UTC32d ago | M0.0▲rising | 3 | halved by day 1 | 5.8 days | 2 | |
| Fri 25 Sep, 12:57 UTC33d ago | M0.5▲rising | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test server?
The map on Test server is procedural, produced by the game.
Which settings and rules apply on Test server?
The name of Test server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Test server right now?
No players are recorded on Test server at this moment; it is offline, and the last sighting was 6 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 1 players.
How does Test server rank against other Rust servers?
Over the last seven days, Test server recorded enough player hours to reach #13,155 worldwide, placing it in the top 59% of all ranked servers.
Server facts
How reliably does Test server stay online?
Test server is down at the moment; the last recorded contact was 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 25 September 2026 is when Rust Server Trends first recorded it.
Which region does Test server run from?
Nothing about a region comes from Test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 138.64.100.50:28015 is the address it uses.
Which Rust version is Test server running?
On Windows, Test server runs Rust network protocol 2635 and build 169505. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Test server?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1.5 it fell below half in the wipes where it didn't hold.
On what timetable does Test server run its wipes?
No next wipe can be predicted for Test server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 hours is how long the current world has been running.
Tags
What do the server tags on Test server mean?
These are the tags Test server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169505 (Build): The game build is 169505; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test server appear?
These Rust Server Trends lists include Test server: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
How do you connect to Test server?
Enter client.connect 138.64.100.50:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.