Rust Server TrendsSeismic network · station log
Recording Stations11,665 Players44,308 Active3,062 Wipes · 3 h99 48 h

Station XX-16408 · no signal

WindowsGSM - Server #2

Offline 138.59.131.84:28015 checked 26d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,408
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16408 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average
300/ 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average
21/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average
38/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
141/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
52/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
48/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on WindowsGSM - Server #2?

The map on WindowsGSM - Server #2 is procedural, produced by the game.

Which settings and rules apply on WindowsGSM - Server #2?

No gather rate appears in the name of WindowsGSM - Server #2. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on WindowsGSM - Server #2 right now?

WindowsGSM - Server #2 is not responding at this moment and is offline, last seen 26 days 11 hours ago.

How does WindowsGSM - Server #2 rank against other Rust servers?

On player hours for the past week, WindowsGSM - Server #2 sits at #16,408, which puts it inside the top 69% of every ranked server.

Server details

How reliably does WindowsGSM - Server #2 stay online?

As recorded now, WindowsGSM - Server #2 is not reachable, the last contact having been 26 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does WindowsGSM - Server #2 run from?

No region is published by WindowsGSM - Server #2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 138.59.131.84:28015.

Which Rust version is WindowsGSM - Server #2 running?

Rust network protocol 2633 and build 165217 on Windows is what WindowsGSM - Server #2 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does WindowsGSM - Server #2 run its wipes?

The rhythm of WindowsGSM - Server #2 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 12 hours.

Tags

What do the server tags on WindowsGSM - Server #2 mean?

These are the tags WindowsGSM - Server #2 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does WindowsGSM - Server #2 appear?

You will find WindowsGSM - Server #2 on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto WindowsGSM - Server #2?

You can connect by pressing F1 in Rust and typing client.connect 138.59.131.84:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.