Station XX-16841 · no signal
Name of Server as Shown on the Client Server List
Offline 138.47.240.189:28015 checked 32d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,841
- top 72%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Name of Server as Shown on the Client Server List?
A procedural map runs on Name of Server as Shown on the Client Server List, generated by the game.
Which settings and rules apply on Name of Server as Shown on the Client Server List?
You will find no gather rate in the name of Name of Server as Shown on the Client Server List. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Name of Server as Shown on the Client Server List right now?
Name of Server as Shown on the Client Server List is not responding at this moment and is offline, last seen 32 days 21 hours ago.
How does Name of Server as Shown on the Client Server List rank against other Rust servers?
Over the last seven days, Name of Server as Shown on the Client Server List recorded enough player hours to reach #16,841 worldwide, placing it in the top 72% of all ranked servers.
Server details
How reliably does Name of Server as Shown on the Client Server List stay online?
As recorded now, Name of Server as Shown on the Client Server List is not reachable, the last contact having been 32 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 26 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Name of Server as Shown on the Client Server List run from?
A region is not published by Name of Server as Shown on the Client Server List. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 138.47.240.189:28015.
Which Rust version is Name of Server as Shown on the Client Server List running?
Name of Server as Shown on the Client Server List is running Rust network protocol 2633 and build 165217 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Name of Server as Shown on the Client Server List wipe, and on which days?
On record so far are too few of Name of Server as Shown on the Client Server List's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 32 days 22 hours.
Lists and tags
What do the server tags on Name of Server as Shown on the Client Server List mean?
These are the tags Name of Server as Shown on the Client Server List publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Name of Server as Shown on the Client Server List appear?
These Rust Server Trends lists include Name of Server as Shown on the Client Server List: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Name of Server as Shown on the Client Server List?
You can connect by pressing F1 in Rust and typing client.connect 138.47.240.189:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.