Station XX-9520 · recording
JMS
Online 138.255.7.181:28015 checked 9m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,520
- top 43%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 00:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 18:06 UTC17d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on JMS?
The procedural map on JMS is size 4,250 with seed 477406466, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on JMS?
The name of JMS gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on JMS?
0 of the 20 slots on JMS are filled right now. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 1 players.
How does JMS rank against other Rust servers?
On player hours for the past week, JMS sits at #9,520, which puts it inside the top 43% of every ranked server.
Operator and location
How reliably does JMS stay online?
As recorded now, JMS is running. The uptime it reports puts its last restart about 4 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does JMS perform under load?
Across the last 48 hours it averaged 98 server fps, with a floor of 81. The world held up to 106,649 entities at its peak, buildings and deployables included. Its highest memory use was 4,207 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is JMS hosted?
Nothing about a region comes from JMS. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 138.255.7.181:28015.
Which Rust version is JMS running?
JMS is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on JMS?
The recent wipes averaged a busiest count of 2 players. 26 hours after the latest wipe, the crowd peaked.
On what timetable does JMS run its wipes?
Too few wipes of JMS are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 2 hours.
Tags
What do the server tags on JMS mean?
Tags published by JMS and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does JMS appear?
You will find JMS on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto JMS?
You can connect by pressing F1 in Rust and typing client.connect 138.255.7.181:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.