Rust Server TrendsSeismic network · station log
Recording Stations11,847 Players98,615 Active3,861 Wipes · 3 h535 48 h

Station XX-13334 · no signal

Test Server

Offline 138.199.34.155:28015 checked 43d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,334
no region published
Last wipe
56d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13334 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
270/ 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
331/ 425
eulongtest (private perf box) EU · groups of 14+ · monthly · 290 on average
0/ 8
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
850/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
52/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
914/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test Server?

A procedural map runs on Test Server, generated by the game.

Which settings and rules apply on Test Server?

You will find no gather rate in the name of Test Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Live population

How many players are recorded on Test Server right now?

No players are recorded on Test Server at this moment; it is offline, and the last sighting was 43 days 20 hours ago.

How does Test Server rank against other Rust servers?

Over the last seven days, Test Server recorded enough player hours to reach #13,334 worldwide, placing it in the top – of all ranked servers.

Server details

How reliably does Test Server stay online?

As recorded now, Test Server is not reachable, the last contact having been 43 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Where in the world is Test Server hosted?

A region is not published by Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 138.199.34.155:28015.

Which Rust version is Test Server running?

On Windows, Test Server runs Rust network protocol 2633 and build 162929. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Test Server run its wipes?

Too few wipes of Test Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 56 days.

Server tags

What do the server tags on Test Server mean?

The game's server browser reads the tags Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test Server appear?

The Rust Server Trends lists that take in Test Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Test Server?

Enter client.connect 138.199.34.155:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs162929
Build It runs game build 162929.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.