Rust Server TrendsSeismic network · station log
Recording Stations11,874 Players87,370 Active3,991 Wipes · 3 h172 48 h

Station XX-15472 · no signal

Test Server

Offline 138.199.34.140:28015 checked 34d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,472
top 67%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15472 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
769/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
48/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
110/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
418/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
242/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
184/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test Server?

The map on Test Server is procedural, produced by the game.

Which settings and rules apply on Test Server?

No gather rate appears in the name of Test Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Player counts

What is the current population on Test Server?

A reading taken now finds Test Server offline; the most recent activity was 34 days 20 hours ago.

How does Test Server rank against other Rust servers?

Over the last seven days, Test Server recorded enough player hours to reach #15,472 worldwide, placing it in the top 67% of all ranked servers.

Operator and location

How reliably does Test Server stay online?

As recorded now, Test Server is not reachable, the last contact having been 34 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

Where in the world is Test Server hosted?

Nothing about a region comes from Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 138.199.34.140:28015.

What build of Rust does Test Server use?

Test Server is running Rust network protocol 2633 and build 162929 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Test Server run its wipes?

The rhythm of Test Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 54 days.

Tags

What do the server tags on Test Server mean?

The game's server browser reads the tags Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test Server appear?

The Rust Server Trends lists that take in Test Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Test Server?

Enter client.connect 138.199.34.140:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs162929
Build Game build: 162929.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.