Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players70,703 Active3,677 Wipes · 3 h121 48 h

Station XX-15330 · no signal

Atomic Dong | 15x PVE | Mutually Assured Construction

Offline 136.50.79.148:28015 checked 8d ago

15x moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,330
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15330 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 04:12 UTC25d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] RustAfterDark | PVE | 15x RESOURCES | EVENTS | KITS NA · groups of 12+ · 15x · monthly · 1 on average
4/ 50
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 343 on average
411/ 500
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 178 on average
172/ 250
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 178 on average
200/ 250
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 151 on average
94/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 76 on average
115/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Atomic Dong | 15x PVE | Mutually Assured Construction?

The map on Atomic Dong | 15x PVE | Mutually Assured Construction is procedural, produced by the game.

Which settings and rules apply on Atomic Dong | 15x PVE | Mutually Assured Construction?

15x gather is what Atomic Dong | 15x PVE | Mutually Assured Construction runs, judging by its name. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Atomic Dong | 15x PVE | Mutually Assured Construction?

A reading taken now finds Atomic Dong | 15x PVE | Mutually Assured Construction offline; the most recent activity was 8 days 21 hours ago.

How does Atomic Dong | 15x PVE | Mutually Assured Construction rank against other Rust servers?

On player hours for the past week, Atomic Dong | 15x PVE | Mutually Assured Construction sits at #15,330, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Atomic Dong | 15x PVE | Mutually Assured Construction stay online?

As recorded now, Atomic Dong | 15x PVE | Mutually Assured Construction is not reachable, the last contact having been 8 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Atomic Dong | 15x PVE | Mutually Assured Construction run from?

A region is not published by Atomic Dong | 15x PVE | Mutually Assured Construction. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 136.50.79.148:28015.

Which Rust version is Atomic Dong | 15x PVE | Mutually Assured Construction running?

Rust network protocol 2634 and build 167781 on Linux is what Atomic Dong | 15x PVE | Mutually Assured Construction runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Atomic Dong | 15x PVE | Mutually Assured Construction?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Atomic Dong | 15x PVE | Mutually Assured Construction run its wipes?

On record so far are too few of Atomic Dong | 15x PVE | Mutually Assured Construction's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days 17 hours is how long the current world has been running.

Server tags

What do the server tags on Atomic Dong | 15x PVE | Mutually Assured Construction mean?

The game's server browser reads the tags Atomic Dong | 15x PVE | Mutually Assured Construction publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Atomic Dong | 15x PVE | Mutually Assured Construction appear?

These Rust Server Trends lists include Atomic Dong | 15x PVE | Mutually Assured Construction: Rust servers above 10x gather rate and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Connecting

How do you connect to Atomic Dong | 15x PVE | Mutually Assured Construction?

Enter client.connect 136.50.79.148:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.