Rust Server TrendsSeismic network · station log
Recording Stations11,797 Players86,091 Active3,919 Wipes · 3 h157 48 h

Station XX-15405 · no signal

The Gameyard

Offline 136.35.214.54:28015 checked 7d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,405
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15405 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 547 on average
665/ 750
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
481/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 303 on average
56/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 303 on average
45/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 268 on average
159/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 261 on average
221/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on The Gameyard?

A procedural map runs on The Gameyard, generated by the game.

Which settings and rules apply on The Gameyard?

You will find no gather rate in the name of The Gameyard. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on The Gameyard right now?

The Gameyard is not responding at this moment and is offline, last seen 7 days 16 hours ago.

How does The Gameyard rank against other Rust servers?

Over the last seven days, The Gameyard recorded enough player hours to reach #15,405 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does The Gameyard stay online?

The Gameyard is down at the moment; the last recorded contact was 7 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.

Where in the world is The Gameyard hosted?

Nothing about a region comes from The Gameyard. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 136.35.214.54:28015.

What build of Rust does The Gameyard use?

The Gameyard is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does The Gameyard run its wipes?

Too few wipes of The Gameyard are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 16 hours is how long the current world has been running.

Lists and tags

What do the server tags on The Gameyard mean?

The game's server browser reads the tags The Gameyard publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does The Gameyard appear?

These Rust Server Trends lists include The Gameyard: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to The Gameyard?

You can connect by pressing F1 in Rust and typing client.connect 136.35.214.54:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.