Rust Server TrendsSeismic network · station log
Recording Stations11,760 Players62,257 Active3,509 Wipes · 3 h134 48 h

Station XX-7721 · recording

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 9m ago

Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#7,721
top 35%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7721 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Mon 22:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Mon 26 Oct, 16:08 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020023:0008:0017:0003:0012:0021:00Wiped Mon 26 Oct, 16:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
21.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 16:08 UTC1d ago – – – – running 0
Wed 14 Oct, 10:17 UTC13d ago M0.0rising 1 halved by day 1 12.2 days 0
Mon 14 Sep, 13:19 UTC43d ago M0.0rising 1 halved by day 1 29.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average
547/ 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average
36/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average
57/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
292/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
112/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average
126/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on ORION_Intergalactic_Server?

Generated by the game, the map on ORION_Intergalactic_Server is procedural, size 3,500 with seed 327637702. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on ORION_Intergalactic_Server?

No gather rate appears in the name of ORION_Intergalactic_Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on ORION_Intergalactic_Server right now?

At this moment, ORION_Intergalactic_Server records 0 players across 30 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 18:00 UTC, averaging 1 players.

How does ORION_Intergalactic_Server rank against other Rust servers?

On player hours for the past week, ORION_Intergalactic_Server sits at #7,721, which puts it inside the top 35% of every ranked server.

Server facts

How reliably does ORION_Intergalactic_Server stay online?

ORION_Intergalactic_Server is up at the moment. Its reported uptime points to a restart about 27 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does ORION_Intergalactic_Server hold a steady tick rate?

The 48-hour average is 117 server fps; 108 is the lowest observed. At its highest, it carried 71,524 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,284 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is ORION_Intergalactic_Server hosted?

A region is not published by ORION_Intergalactic_Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 136.243.70.123:28025.

Which Rust version is ORION_Intergalactic_Server running?

Rust network protocol 2635 and build 168909 on Windows is what ORION_Intergalactic_Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on ORION_Intergalactic_Server?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does ORION_Intergalactic_Server wipe, and on which days?

No next wipe can be predicted for ORION_Intergalactic_Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 29 hours.

Lists and tags

What do the server tags on ORION_Intergalactic_Server mean?

Tags published by ORION_Intergalactic_Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): Slots: 30; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ORION_Intergalactic_Server appear?

These Rust Server Trends lists include ORION_Intergalactic_Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

What steps get you onto ORION_Intergalactic_Server?

You can connect by pressing F1 in Rust and typing client.connect 136.243.70.123:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp30
Max players Slots: 30.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.