Station XX-15426 · no signal
ServerName
Offline 136.169.236.218:28015 checked 1d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,426
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 daysbetween real wipes
- wipe-day peak
- 5players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 13:46 UTC8d ago | M0.6▲rising | 5 | – | running | 1 | |
| Sun 18 Oct, 17:02 UTC10d ago | M0.7▲rising | 5 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ServerName?
ServerName uses a procedural map, which the game generates.
Which settings and rules apply on ServerName?
You will find no gather rate in the name of ServerName. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on ServerName?
No players are recorded on ServerName at this moment; it is offline, and the last sighting was 28 hours ago. The seven-day average for this server is 0 players.
How does ServerName rank against other Rust servers?
The last seven days of player hours place ServerName at #15,426, in the top 69% of all ranked servers.
Server details
How reliably does ServerName stay online?
As recorded now, ServerName is not reachable, the last contact having been 28 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. On 28 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does ServerName run from?
A region is not published by ServerName. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 136.169.236.218:28015.
Which Rust version is ServerName running?
ServerName is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on ServerName?
The recent wipes averaged a busiest count of 5 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does ServerName wipe, and on which days?
Too few wipes of ServerName are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 10 days 1 hours.
Tags
What do the server tags on ServerName mean?
Tags published by ServerName and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ServerName appear?
The Rust Server Trends lists that take in ServerName are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to ServerName?
To join, enter client.connect 136.169.236.218:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.