Rust Server TrendsSeismic network · station log
Recording Stations11,675 Players48,284 Active3,207 Wipes · 3 h118 48 h

Station XX-16892 · no signal

SquadAI test stand (private)

Offline 136.169.211.140:28015 checked 28d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,892
top 71%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16892 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average
352/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average
22/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average
41/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
144/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
63/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average
65/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SquadAI test stand (private)?

The map on SquadAI test stand (private) is procedural, produced by the game.

Which settings and rules apply on SquadAI test stand (private)?

The name of SquadAI test stand (private) gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on SquadAI test stand (private) right now?

No players are recorded on SquadAI test stand (private) at this moment; it is offline, and the last sighting was 28 days 17 hours ago.

How does SquadAI test stand (private) rank against other Rust servers?

Over the last seven days, SquadAI test stand (private) recorded enough player hours to reach #16,892 worldwide, placing it in the top 71% of all ranked servers.

Operator and location

How reliably does SquadAI test stand (private) stay online?

SquadAI test stand (private) is down at the moment; the last recorded contact was 28 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.

Which region does SquadAI test stand (private) run from?

Nothing about a region comes from SquadAI test stand (private). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 136.169.211.140:28015.

What build of Rust does SquadAI test stand (private) use?

On Linux, SquadAI test stand (private) runs Rust network protocol 2632 and build 161125. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does SquadAI test stand (private) run its wipes?

On record so far are too few of SquadAI test stand (private)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 17 hours is how long the current world has been running.

Tags

What do the server tags on SquadAI test stand (private) mean?

Tags published by SquadAI test stand (private) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does SquadAI test stand (private) appear?

These Rust Server Trends lists include SquadAI test stand (private): Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to SquadAI test stand (private)?

You can connect by pressing F1 in Rust and typing client.connect 136.169.211.140:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2632
Protocol To connect, your game must be on the same protocol, 2632.
cs161125
Build The game build is 161125.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.