Rust Server TrendsSeismic network · station log
Recording Stations11,834 Players90,952 Active3,739 Wipes · 3 h423 48 h

Station XX-11142 · recording

Stumpy's development

Online 135.148.150.49:60409 checked 10m ago

monthly wipes moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,142
top 50%
Last wipe
10d ago
monthly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-11142 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 01:23 UTC10d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
17/ 100
Art of Rust - Official dedicated art server groups of 20+ · monthly · 8 on average
4/ 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
6/ 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average
9/ 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average
9/ 40
Builders Like Us NA · groups of 32+ · monthly · 2 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Stumpy's development?

Stumpy's development runs a procedural map of size 3,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Stumpy's development?

You will find no gather rate in the name of Stumpy's development. At the game's default, groups can have up to 8 players. In build & creative mode, sandbox construction without gathering. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Stumpy's development right now?

A reading taken now shows 0 players on Stumpy's development, which has 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Stumpy's development rank against other Rust servers?

The last seven days of player hours place Stumpy's development at #11,142, in the top 50% of all ranked servers.

Operator and location

How reliably does Stumpy's development stay online?

As recorded now, Stumpy's development is running. Its reported uptime points to a restart about 2 days 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Stumpy's development perform under load?

Its average server fps over the last 48 hours was 208, and it never dropped below 127. At its highest, it carried 48,806 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,358 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Stumpy's development hosted?

Nothing about a region comes from Stumpy's development. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 135.148.150.49:60409.

Which Rust version is Stumpy's development running?

On Linux, Stumpy's development runs Rust network protocol 2635 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Stumpy's development?

On average, the busiest point of its recent wipes drew 1 players. 3 hours into the latest wipe, the crowd reached its peak.

How often does Stumpy's development wipe, and on which days?

The force wipe is the only wipe Stumpy's development takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 10 days 19 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Stumpy's development mean?

These are the tags Stumpy's development publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^r (Roleplay): This is a roleplay server; ^k (Build server): A place to design and practise bases; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Stumpy's development appear?

The Rust Server Trends lists that take in Stumpy's development are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust roleplay server trends. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to join

How do you connect to Stumpy's development?

You can connect by pressing F1 in Rust and typing client.connect 135.148.150.49:60409 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,^k,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^r
Roleplay This is a roleplay server.
^k
Build server A place to design and practise bases.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.