Rust Server TrendsSeismic network · station log
Recording Stations11,628 Players32,585 Active2,817 Wipes · 3 h70 48 h

Station XX-6950 · recording

Evan's ShockByte Server

Online 135.148.15.103:27700 checked 8m ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,950
top 31%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-6950 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average
162/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
152/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
14/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average
14/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
18/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
66/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Evan's ShockByte Server?

The procedural map on Evan's ShockByte Server is size 1,500 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Evan's ShockByte Server?

You will find no gather rate in the name of Evan's ShockByte Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Evan's ShockByte Server right now?

A reading taken now shows 0 players on Evan's ShockByte Server, which has 40 slots. The seven-day average is 0 players, with a peak of 2.

How does Evan's ShockByte Server rank against other Rust servers?

The last seven days of player hours place Evan's ShockByte Server at #6,950, in the top 31% of all ranked servers.

Server facts

How reliably does Evan's ShockByte Server stay online?

As recorded now, Evan's ShockByte Server is running. Its reported uptime points to a restart about 6 days 6 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.

Does Evan's ShockByte Server hold a steady tick rate?

Its average server fps over the last 48 hours was 237, and it never dropped below 224. At its highest, it carried 8,446 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,452 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Evan's ShockByte Server run from?

No region is published by Evan's ShockByte Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 135.148.15.103:27700.

What build of Rust does Evan's ShockByte Server use?

Evan's ShockByte Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Evan's ShockByte Server wipe, and on which days?

On record so far are too few of Evan's ShockByte Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 8 days 6 hours.

Lists and tags

What do the server tags on Evan's ShockByte Server mean?

These are the tags Evan's ShockByte Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Evan's ShockByte Server appear?

You will find Evan's ShockByte Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Evan's ShockByte Server?

Enter client.connect 135.148.15.103:27700 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.