Station XX-6950 · recording
Evan's ShockByte Server
Online 135.148.15.103:27700 checked 8m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,950
- top 31%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Evan's ShockByte Server?
The procedural map on Evan's ShockByte Server is size 1,500 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Evan's ShockByte Server?
You will find no gather rate in the name of Evan's ShockByte Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Evan's ShockByte Server right now?
A reading taken now shows 0 players on Evan's ShockByte Server, which has 40 slots. The seven-day average is 0 players, with a peak of 2.
How does Evan's ShockByte Server rank against other Rust servers?
The last seven days of player hours place Evan's ShockByte Server at #6,950, in the top 31% of all ranked servers.
Server facts
How reliably does Evan's ShockByte Server stay online?
As recorded now, Evan's ShockByte Server is running. Its reported uptime points to a restart about 6 days 6 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.
Does Evan's ShockByte Server hold a steady tick rate?
Its average server fps over the last 48 hours was 237, and it never dropped below 224. At its highest, it carried 8,446 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,452 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Evan's ShockByte Server run from?
No region is published by Evan's ShockByte Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 135.148.15.103:27700.
What build of Rust does Evan's ShockByte Server use?
Evan's ShockByte Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Evan's ShockByte Server wipe, and on which days?
On record so far are too few of Evan's ShockByte Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 8 days 6 hours.
Lists and tags
What do the server tags on Evan's ShockByte Server mean?
These are the tags Evan's ShockByte Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Evan's ShockByte Server appear?
You will find Evan's ShockByte Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Evan's ShockByte Server?
Enter client.connect 135.148.15.103:27700 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.