Station XX-9378 · recording
Demon Legends | Rust | Wiped 17/26 | No Decay
Online 135.148.137.32:60433 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,378
- top 42%
- Last wipe
- 14d ago
- monthly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Demon Legends | Rust | Wiped 17/26 | No Decay?
Demon Legends | Rust | Wiped 17/26 | No Decay runs a procedural map of size 2,500 with seed 789340099, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Demon Legends | Rust | Wiped 17/26 | No Decay?
No gather rate appears in the name of Demon Legends | Rust | Wiped 17/26 | No Decay. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Demon Legends | Rust | Wiped 17/26 | No Decay right now?
At this moment, Demon Legends | Rust | Wiped 17/26 | No Decay records 0 players across 100 slots. The seven-day average is 0 players, with a peak of 1.
How does Demon Legends | Rust | Wiped 17/26 | No Decay rank against other Rust servers?
The last seven days of player hours place Demon Legends | Rust | Wiped 17/26 | No Decay at #9,378, in the top 42% of all ranked servers.
Server facts
How reliably does Demon Legends | Rust | Wiped 17/26 | No Decay stay online?
Right now, you can reach Demon Legends | Rust | Wiped 17/26 | No Decay. Its reported uptime points to a restart about 4 days 21 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 15 October 2026 is when Rust Server Trends first recorded it.
Does Demon Legends | Rust | Wiped 17/26 | No Decay hold a steady tick rate?
The 48-hour average is 233 server fps; 217 is the lowest observed. The world held up to 29,375 entities at its peak, buildings and deployables included. Memory use peaked at 4,829 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Demon Legends | Rust | Wiped 17/26 | No Decay hosted?
A region is not published by Demon Legends | Rust | Wiped 17/26 | No Decay. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 135.148.137.32:60433.
Which Rust version is Demon Legends | Rust | Wiped 17/26 | No Decay running?
Rust network protocol 2635 and build 167781 on Linux is what Demon Legends | Rust | Wiped 17/26 | No Decay runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Demon Legends | Rust | Wiped 17/26 | No Decay wipe, and on which days?
An estimate from the force wipe gives Demon Legends | Rust | Wiped 17/26 | No Decay's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 14 days 9 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on Demon Legends | Rust | Wiped 17/26 | No Decay mean?
These are the tags Demon Legends | Rust | Wiped 17/26 | No Decay publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Demon Legends | Rust | Wiped 17/26 | No Decay appear?
The Rust Server Trends lists that take in Demon Legends | Rust | Wiped 17/26 | No Decay are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to Demon Legends | Rust | Wiped 17/26 | No Decay?
To join, enter client.connect 135.148.137.32:60433 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.