Station XX-4435 · recording
Helios Development Server
Online 135.148.137.143:60415 checked 7m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #4,435
- top 20%
- Last wipe
- 9h ago
- monthly schedule
- Next wipe
- 6d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +2into Wed 19:00 UTC
- Peak · 48 h
- 3most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Coming wipes
- 6d 13hThu 5 Nov, 19:00 UTCFW
- 34d 13hThu 3 Dec, 19:00 UTCFW
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 20:12 UTC9h ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Helios Development Server?
Generated by the game, the map on Helios Development Server is procedural, size 2,000 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Helios Development Server?
The name of Helios Development Server gives no gather rate. The group limit is 40 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Population
What is the current population on Helios Development Server?
0 of the 100 slots on Helios Development Server are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 4. The last 48 hours show their highest activity at 21:00 UTC, averaging 2 players.
How does Helios Development Server rank against other Rust servers?
The last seven days of player hours place Helios Development Server at #4,435, in the top 20% of all ranked servers.
Server details
How reliably does Helios Development Server stay online?
Helios Development Server is up at the moment. The uptime it reports puts its last restart about 3 hours ago. 119 of 120 hours in the last 5 full days were up time, 99% of the total. 24 October 2026 is when Rust Server Trends first recorded it.
Does Helios Development Server hold a steady tick rate?
Across the last 48 hours it averaged 237 server fps, with a floor of 225. The world held up to 35,497 entities at its peak, buildings and deployables included. It reached a ceiling of 2,189 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Helios Development Server hosted?
A region is not published by Helios Development Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 135.148.137.143:60415 is the address it uses.
Which Rust version is Helios Development Server running?
Helios Development Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Helios Development Server run its wipes?
The force wipe is the only wipe Helios Development Server takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 9 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Helios Development Server mean?
The game's server browser reads the tags Helios Development Server publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts40 (Group limit): The team limit is 40; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Helios Development Server appear?
The Rust Server Trends lists that take in Helios Development Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Join the server
How do you connect to Helios Development Server?
To join, enter client.connect 135.148.137.143:60415 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.