Rust Server TrendsSeismic network · station log
Recording Stations11,594 Players39,385 Active2,850 Wipes · 3 h134 48 h

Station NA-15270 · recording

LoneRust Test Server

Online NA 135.148.137.125:28515 checked 7m ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,270
top 69% · #1491 in NA
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station NA-15270 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 03:33 UTC9d ago M0.0rising 1 – running 0
Fri 16 Oct, 05:32 UTC14d ago M0.0steady 0 – 4.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
30/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
21/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 25 on average
58/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
4/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
5/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
3/ 90
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on LoneRust Test Server?

Generated by the game, the map on LoneRust Test Server is procedural, size 1,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named LR - 2x Actual One Grid.

Which settings and rules apply on LoneRust Test Server?

The name of LoneRust Test Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on LoneRust Test Server?

0 of the 40 slots on LoneRust Test Server are filled right now. The seven-day average for this server is 0 players.

How does LoneRust Test Server rank against other Rust servers?

For player hours across the last seven days, LoneRust Test Server takes #15,270 overall and #1,491 in North America, inside the top 69% of all ranked servers.

Server details

How reliably does LoneRust Test Server stay online?

LoneRust Test Server is up at the moment. Going by the uptime figure it reports, it restarted about 7 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does LoneRust Test Server perform under load?

The 48-hour average is 60 server fps; 60 is the lowest observed. The world held up to 5,534 entities at its peak, buildings and deployables included. Its highest memory use was 2,660 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is LoneRust Test Server hosted?

With its NA tag, LoneRust Test Server lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 135.148.137.125:28515.

Which Rust version is LoneRust Test Server running?

Rust network protocol 2634 and build 167781 on Linux is what LoneRust Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on LoneRust Test Server?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does LoneRust Test Server run its wipes?

Too few wipes of LoneRust Test Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 9 days 1 hours is how long the current world has been running.

Lists and tags

What do the server tags on LoneRust Test Server mean?

These are the tags LoneRust Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does LoneRust Test Server appear?

You will find LoneRust Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to LoneRust Test Server?

To join, enter client.connect 135.148.137.125:28515 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://lonerust.gg.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.