Station NA-5459 · recording
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Online NA 135.148.136.218:28215 checked 7m ago
- Players now
- 3/ 100
- 3% full
- Motion · 24 h
- M0.6▲rising
- +4 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #5,459
- top 25% · #914 in NA
- Last wipe
- 2h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 100 slots
- Motion · 24 h
- M0.6▲rising+4 players
- Sharpest hour
- +3into Thu 01:00 UTC
- Peak · 48 h
- 4most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 22:43 UTC4h ago | – | – | – | – | running | 1 |
| Fri 23 Oct, 09:06 UTC5d ago | M0.0▲rising | 1 | halved by day 2 | 5.6 days | 0 | |
| Wed 21 Oct, 22:03 UTC7d ago | M0.6▲rising | 4 | – | 1.5 days | 0 | |
| Wed 21 Oct, 08:38 UTC7d ago | M0.5▲rising | 4 | – | 0.6 days | 1 | |
| Fri 16 Oct, 01:50 UTC13d ago | M0.0▲rising | 1 | halved by day 3 | 5.3 days | 0 | |
| Tue 13 Oct, 18:08 UTC15d ago | M0.0▲rising | 1 | – | 2.3 days | 0 | |
| Mon 12 Oct, 04:29 UTC16d ago | M0.3▲rising | 2 | – | 1.6 days | 0 | |
| Sun 11 Oct, 16:32 UTC17d ago | M0.3▲rising | 2 | – | 0.5 days | 0 | |
| Thu 8 Oct, 18:09 UTC20d ago | M0.0▲rising | 1 | – | 2.9 days | 0 | |
| Tue 6 Oct, 08:00 UTC22d ago | M0.0▲rising | 1 | held half | 2.4 days | 0 | |
| Sat 3 Oct, 03:05 UTC26d ago | M0.0■steady | 1 | held half | 3.2 days | 1 | |
| Fri 2 Oct, 02:44 UTC27d ago | M0.0■steady | 1 | – | 1 days | 1 | |
| Sun 27 Sep, 16:38 UTC31d ago | M0.3▲rising | 2 | held half | 4.4 days | 0 | |
| Sat 26 Sep, 23:03 UTC32d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Tue 22 Sep, 08:56 UTC36d ago | M0.0■steady | 1 | halved by day 1 | 4.6 days | 1 | |
| Tue 22 Sep, 02:47 UTC37d ago | M0.5▲rising | 3 | – | 0.3 days | 0 | |
| Mon 21 Sep, 16:17 UTC37d ago | M0.5▲rising | 3 | – | 0.4 days | 0 | |
| Mon 21 Sep, 04:24 UTC37d ago | M0.3▲rising | 3 | – | 0.5 days | 1 | |
| Sun 20 Sep, 09:39 UTC38d ago | M0.5▲rising | 3 | – | 0.8 days | 0 | |
| Sat 19 Sep, 10:07 UTC39d ago | M0.3▲rising | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs a procedural map of size 3,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
No gather rate appears in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. At the game's default, groups can have up to 8 players. It plays in minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes right now?
At this moment, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes records 3 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 4. The busiest point in the last 48 hours came at 02:00 UTC, averaging 4 players.
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes rank against other Rust servers?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #914 in North America and #5,459 worldwide on the past week's player hours, within the top 25% of ranked servers.
Server facts
How reliably does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes stay online?
Right now, you can reach [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. The uptime it reports puts its last restart about 51 minutes ago. Of the 168 hours in the last 7 full days, it was up for 93, or 55% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes perform under load?
The 48-hour average is 109 server fps; 90 is the lowest observed. The world held up to 1,154 entities at its peak, buildings and deployables included. Its highest memory use was 1,549 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run from?
With its NA tag, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 135.148.136.218:28215.
What build of Rust does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes use?
Rust network protocol 2635 and build 168909 on Linux is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 30 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 2.5 in the wipes where it didn't hold.
How often does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe, and on which days?
No next wipe can be predicted for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 2 hours.
Tags
What do the server tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes mean?
These are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear?
These Rust Server Trends lists include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
How do you connect to [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
To join, enter client.connect 135.148.136.218:28215 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://ISL.GG is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
