Station XX-15268 · no signal
Duckys 10x
Offline 135.148.134.94:22514 checked 1h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,268
- top 68%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Duckys 10x?
The procedural map on Duckys 10x is size 4,500 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Duckys 10x?
10x gather is what Duckys 10x runs, judging by its name. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Duckys 10x right now?
No players are recorded on Duckys 10x at this moment; it is offline, and the last sighting was 1 hours ago. The seven-day average for this server is 0 players.
How does Duckys 10x rank against other Rust servers?
The last seven days of player hours place Duckys 10x at #15,268, in the top 68% of all ranked servers.
Server details
How reliably does Duckys 10x stay online?
Duckys 10x is down at the moment; the last recorded contact was 1 hours ago. Its reported uptime points to a restart about 5 hours ago. It was up 29% of the time across the last 2 full days: 14 of 48 hours. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Does Duckys 10x hold a steady tick rate?
The 48-hour average is 105 server fps; 89 is the lowest observed. The world held up to 119,588 entities at its peak, buildings and deployables included. It reached a ceiling of 4,624 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Duckys 10x hosted?
A region is not published by Duckys 10x. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 135.148.134.94:22514.
What build of Rust does Duckys 10x use?
Duckys 10x is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Duckys 10x wipe, and on which days?
Too few wipes of Duckys 10x are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 days 17 hours is how long the current world has been running.
Server tags
What do the server tags on Duckys 10x mean?
These are the tags Duckys 10x publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Duckys 10x appear?
You will find Duckys 10x on the following Rust Server Trends lists: 10x Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.
Join the server
How do you connect to Duckys 10x?
You can connect by pressing F1 in Rust and typing client.connect 135.148.134.94:22514 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.