Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players33,246 Active2,800 Wipes · 3 h72 48 h

Station XX-5067 · no signal

Zoo Crew

Offline 135.148.10.248:24540 checked 28m ago

moddedoxide
Connect
Players now
0/ 3
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,067
top 23%
No wipes
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-5067 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 3 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Tue 22:00 UTC
Peak · 48 h
2most players in any hour
Events picked
3wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.511.5207:0014:0020:0003:0009:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040007:0014:0020:0003:0009:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 00:58 UTC5h ago – – – – – 0
Wed 28 Oct, 13:16 UTC16h ago – – – – – 0
Wed 28 Oct, 10:35 UTC19h ago – – – – – 0
Wed 28 Oct, 10:04 UTC20h ago – – – – – 0
Sun 25 Oct, 00:36 UTC4d ago – – – – – 0
Sun 25 Oct, 00:10 UTC4d ago M0.3rising 2 held half 3.4 days 0
Sat 24 Oct, 15:36 UTC4d ago – – – – – 0
Sat 24 Oct, 14:33 UTC4d ago M0.3rising 2 – 0.4 days 0
Sun 18 Oct, 04:19 UTC11d ago – – – – – 0
Sun 18 Oct, 04:01 UTC11d ago M0.3rising 2 halved by day 2 6.4 days 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 117 on average
23/ 300
CSL | EU Staging EU · groups of 8+ · 24 on average
0/ 64
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 2 on average
8/ 300
A Shockbyte Rust Server groups of 8+ · 2 on average
1/ 40
Warriors groups of 8+ · 2 on average
3/ 100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Zoo Crew?

Generated by the game, the map on Zoo Crew is procedural, size 4,500 with seed 1013257748. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Zoo Crew?

The name of Zoo Crew gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Zoo Crew?

No players are recorded on Zoo Crew at this moment; it is offline, and the last sighting was 28 minutes ago. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 2 players.

How does Zoo Crew rank against other Rust servers?

Over the last seven days, Zoo Crew recorded enough player hours to reach #5,067 worldwide, placing it in the top 23% of all ranked servers.

Server facts

How reliably does Zoo Crew stay online?

As recorded now, Zoo Crew is not reachable, the last contact having been 28 minutes ago. Going by the uptime figure it reports, it restarted about 22 minutes ago. 127 of 168 hours in the last 7 full days were up time, 76% of the total. On 25 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Zoo Crew perform under load?

Its average server fps over the last 48 hours was 105, and it never dropped below 23. At its highest, it carried 119,549 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,886 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Zoo Crew hosted?

Nothing about a region comes from Zoo Crew. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 135.148.10.248:24540 is the address it uses.

What build of Rust does Zoo Crew use?

Zoo Crew is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Zoo Crew run its wipes?

None of the resets at Zoo Crew counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on Zoo Crew mean?

These are the tags Zoo Crew publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): 3 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Zoo Crew appear?

The Rust Server Trends lists that take in Zoo Crew are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

How do you connect to Zoo Crew?

You can connect by pressing F1 in Rust and typing client.connect 135.148.10.248:24540 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp3
Max players 3 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.