Station XX-5067 · no signal
Zoo Crew
Offline 135.148.10.248:24540 checked 28m ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,067
- top 23%
- No wipes
- resets
- 8 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 22:00 UTC
- Peak · 48 h
- 2most players in any hour
- Events picked
- 3wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 00:58 UTC5h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC16h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC19h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC20h ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | M0.3▲rising | 2 | held half | 3.4 days | 0 | |
| Sat 24 Oct, 15:36 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC4d ago | M0.3▲rising | 2 | – | 0.4 days | 0 | |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | M0.3▲rising | 2 | halved by day 2 | 6.4 days | 0 | |
| Mon 5 Oct, 17:04 UTC23d ago | M0.3▲rising | 2 | halved by day 2 | 12.5 days | 0 | |
| Fri 2 Oct, 01:22 UTC27d ago | M0.0▲rising | 2 | held half | 3.7 days | 1 | |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | M0.0■steady | 2+1 queue | – | 1.1 days | 2 | |
| Sat 26 Sep, 21:12 UTC32d ago | M0.0■steady | 2 | held half | 4.1 days | 2 | |
| Fri 25 Sep, 22:40 UTC33d ago | M0.3▲rising | 2 | – | 0.9 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Zoo Crew?
Generated by the game, the map on Zoo Crew is procedural, size 4,500 with seed 1013257748. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Zoo Crew?
The name of Zoo Crew gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Zoo Crew?
No players are recorded on Zoo Crew at this moment; it is offline, and the last sighting was 28 minutes ago. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 2 players.
How does Zoo Crew rank against other Rust servers?
Over the last seven days, Zoo Crew recorded enough player hours to reach #5,067 worldwide, placing it in the top 23% of all ranked servers.
Server facts
How reliably does Zoo Crew stay online?
As recorded now, Zoo Crew is not reachable, the last contact having been 28 minutes ago. Going by the uptime figure it reports, it restarted about 22 minutes ago. 127 of 168 hours in the last 7 full days were up time, 76% of the total. On 25 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Zoo Crew perform under load?
Its average server fps over the last 48 hours was 105, and it never dropped below 23. At its highest, it carried 119,549 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,886 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Zoo Crew hosted?
Nothing about a region comes from Zoo Crew. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 135.148.10.248:24540 is the address it uses.
What build of Rust does Zoo Crew use?
Zoo Crew is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Zoo Crew run its wipes?
None of the resets at Zoo Crew counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Tags
What do the server tags on Zoo Crew mean?
These are the tags Zoo Crew publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): 3 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Zoo Crew appear?
The Rust Server Trends lists that take in Zoo Crew are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
How do you connect to Zoo Crew?
You can connect by pressing F1 in Rust and typing client.connect 135.148.10.248:24540 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.