Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players64,568 Active3,550 Wipes · 3 h132 48 h

Station XX-15848 · no signal

Local Staging Test Server

Offline 135.136.58.207:28015 checked 19d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,848
top 72%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15848 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average
583/ 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average
32/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average
72/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average
288/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
120/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average
118/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Local Staging Test Server?

The name of Local Staging Test Server gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Local Staging Test Server right now?

Local Staging Test Server is not responding at this moment and is offline, last seen 19 days 6 hours ago.

How does Local Staging Test Server rank against other Rust servers?

On player hours for the past week, Local Staging Test Server sits at #15,848, which puts it inside the top 72% of every ranked server.

Server facts

How reliably does Local Staging Test Server stay online?

Local Staging Test Server is down at the moment; the last recorded contact was 19 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 8 October 2026.

Where in the world is Local Staging Test Server hosted?

No region is published by Local Staging Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 135.136.58.207:28015.

Which Rust version is Local Staging Test Server running?

Rust network protocol 2634 and build 167312 on Windows is what Local Staging Test Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Local Staging Test Server wipe, and on which days?

On record so far are too few of Local Staging Test Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 28 days 1 hours is how long the current world has been running.

Server tags

What do the server tags on Local Staging Test Server mean?

Tags published by Local Staging Test Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167312 (Build): It runs game build 167312; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Local Staging Test Server appear?

The Rust Server Trends lists that take in Local Staging Test Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Local Staging Test Server?

Enter client.connect 135.136.58.207:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167312,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players Slots: 5.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167312
Build It runs game build 167312.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.