Rust Server TrendsSeismic network · station log
Recording Stations11,837 Players92,814 Active3,817 Wipes · 3 h496 48 h

Station XX-15989 · no signal

Rust Test Server #1

Offline 135.106.198.49:28015 checked 25d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,989
top 71%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15989 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct5 Oct8 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
231/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
315/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
765/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
46/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
893/ 950
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
739/ 800
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust Test Server #1?

Generated by the game, the map on Rust Test Server #1 is procedural, size 3,000 with seed 123456. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rust Test Server #1?

The name of Rust Test Server #1 gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Rust Test Server #1 right now?

A reading taken now finds Rust Test Server #1 offline; the most recent activity was 25 days 19 hours ago.

How does Rust Test Server #1 rank against other Rust servers?

The last seven days of player hours place Rust Test Server #1 at #15,989, in the top 71% of all ranked servers.

Operator and location

How reliably does Rust Test Server #1 stay online?

No contact with Rust Test Server #1 right now, and the last recorded contact was 25 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 26 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Rust Test Server #1 hosted?

No region is published by Rust Test Server #1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 135.106.198.49:28015.

Which Rust version is Rust Test Server #1 running?

Rust network protocol 2633 and build 165217 on Linux is what Rust Test Server #1 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Rust Test Server #1 wipe, and on which days?

On record so far are too few of Rust Test Server #1's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 32 days 22 hours is how long the current world has been running.

Server tags

What do the server tags on Rust Test Server #1 mean?

The game's server browser reads the tags Rust Test Server #1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Test Server #1 appear?

These Rust Server Trends lists include Rust Test Server #1: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Rust Test Server #1?

Enter client.connect 135.106.198.49:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.