Rust Server TrendsSeismic network · station log
Recording Stations11,836 Players72,948 Active3,667 Wipes · 3 h218 48 h

Station XX-15326 · recording

RustServer_9257

Online 133.88.120.27:28015 checked 7m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctTue 15 SepTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 13:47 UTC26d ago M0.0rising 1 – running 0
Tue 15 Sep, 21:28 UTC43d ago M0.3rising 2 halved by day 3 16.7 days 0
Tue 15 Sep, 11:02 UTC44d ago M0.3rising 2 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
527/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
419/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
66/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
73/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
53/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
181/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustServer_9257?

The procedural map on RustServer_9257 is size 3,000 with seed 5670, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RustServer_9257?

You will find no gather rate in the name of RustServer_9257. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RustServer_9257?

A reading taken now shows 0 players on RustServer_9257, which has 50 slots. The seven-day average for this server is 0 players.

How does RustServer_9257 rank against other Rust servers?

Over the last seven days, RustServer_9257 recorded enough player hours to reach #15,326 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does RustServer_9257 stay online?

Right now, you can reach RustServer_9257. The uptime it reports puts its last restart about 5 days 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

How well does RustServer_9257 perform under load?

The 48-hour average is 103 server fps; 88 is the lowest observed. The world held up to 47,166 entities at its peak, buildings and deployables included. Memory use peaked at 2,358 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is RustServer_9257 hosted?

No region is published by RustServer_9257. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 133.88.120.27:28015 is the address it uses.

What build of Rust does RustServer_9257 use?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_9257 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on RustServer_9257?

2 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does RustServer_9257 run its wipes?

There is no next wipe to predict at RustServer_9257, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 23 hours.

Server tags

What do the server tags on RustServer_9257 mean?

These are the tags RustServer_9257 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustServer_9257 appear?

The Rust Server Trends lists that take in RustServer_9257 are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto RustServer_9257?

To join, enter client.connect 133.88.120.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.