Station XX-15326 · recording
RustServer_9257
Online 133.88.120.27:28015 checked 7m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 13:47 UTC26d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 15 Sep, 21:28 UTC43d ago | M0.3▲rising | 2 | halved by day 3 | 16.7 days | 0 | |
| Tue 15 Sep, 11:02 UTC44d ago | M0.3▲rising | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustServer_9257?
The procedural map on RustServer_9257 is size 3,000 with seed 5670, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustServer_9257?
You will find no gather rate in the name of RustServer_9257. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on RustServer_9257?
A reading taken now shows 0 players on RustServer_9257, which has 50 slots. The seven-day average for this server is 0 players.
How does RustServer_9257 rank against other Rust servers?
Over the last seven days, RustServer_9257 recorded enough player hours to reach #15,326 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does RustServer_9257 stay online?
Right now, you can reach RustServer_9257. The uptime it reports puts its last restart about 5 days 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
How well does RustServer_9257 perform under load?
The 48-hour average is 103 server fps; 88 is the lowest observed. The world held up to 47,166 entities at its peak, buildings and deployables included. Memory use peaked at 2,358 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RustServer_9257 hosted?
No region is published by RustServer_9257. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 133.88.120.27:28015 is the address it uses.
What build of Rust does RustServer_9257 use?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_9257 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RustServer_9257?
2 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
On what timetable does RustServer_9257 run its wipes?
There is no next wipe to predict at RustServer_9257, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 23 hours.
Server tags
What do the server tags on RustServer_9257 mean?
These are the tags RustServer_9257 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustServer_9257 appear?
The Rust Server Trends lists that take in RustServer_9257 are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto RustServer_9257?
To join, enter client.connect 133.88.120.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.