Station XX-3442 · recording
EU Classic Survivor #4
Online 132.243.225.79:28015 checked 10m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #3,442
- top 15%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 22:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on EU Classic Survivor #4?
The procedural map on EU Classic Survivor #4 is size 3,500 with seed 12345, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on EU Classic Survivor #4?
The name of EU Classic Survivor #4 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on EU Classic Survivor #4?
1 of the 50 slots on EU Classic Survivor #4 are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 2. The busiest point in the last 48 hours came at 22:00 UTC, averaging 2 players.
How does EU Classic Survivor #4 rank against other Rust servers?
The last seven days of player hours place EU Classic Survivor #4 at #3,442, in the top 15% of all ranked servers.
Server facts
How reliably does EU Classic Survivor #4 stay online?
As recorded now, EU Classic Survivor #4 is running. The uptime it reports puts its last restart about 2 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 123, or 73% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does EU Classic Survivor #4 perform under load?
Across the last 48 hours it averaged 13 server fps, with a floor of 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 72,697. It reached a ceiling of 2,588 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does EU Classic Survivor #4 run from?
No region tag comes from EU Classic Survivor #4, though the name points to Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 132.243.225.79:28015.
Which Rust version is EU Classic Survivor #4 running?
EU Classic Survivor #4 is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on EU Classic Survivor #4?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 2 hours after the wipe.
On what timetable does EU Classic Survivor #4 run its wipes?
On record so far are too few of EU Classic Survivor #4's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 3 hours.
Lists and tags
What do the server tags on EU Classic Survivor #4 mean?
These are the tags EU Classic Survivor #4 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does EU Classic Survivor #4 appear?
The Rust Server Trends lists that take in EU Classic Survivor #4 are: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto EU Classic Survivor #4?
To join, enter client.connect 132.243.225.79:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.