Rust Server TrendsSeismic network · station log
Recording Stations11,644 Players43,541 Active3,049 Wipes · 3 h97 48 h

Station XX-13622 · no signal

TEST TRASH

Offline 13.143.173.149:28015 checked 20d ago

Connect
Players now
1/ 11
9% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,622
top 62%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13622 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 11 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct9 Oct12 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
283/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
255/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
25/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
23/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
36/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
125/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TEST TRASH?

The map on TEST TRASH is procedural, produced by the game.

Which settings and rules apply on TEST TRASH?

The name of TEST TRASH gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on TEST TRASH?

A reading taken now finds TEST TRASH offline; the most recent activity was 20 days 13 hours ago.

How does TEST TRASH rank against other Rust servers?

The last seven days of player hours place TEST TRASH at #13,622, in the top 62% of all ranked servers.

Server facts

How reliably does TEST TRASH stay online?

As recorded now, TEST TRASH is not reachable, the last contact having been 20 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does TEST TRASH run from?

No region is published by TEST TRASH. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 13.143.173.149:28015.

What build of Rust does TEST TRASH use?

TEST TRASH is running Rust network protocol 2634 and build 167231 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does TEST TRASH run its wipes?

Too few wipes of TEST TRASH are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 12 hours.

Tags

What do the server tags on TEST TRASH mean?

Tags published by TEST TRASH and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp11 (Max players): Slots: 11; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST TRASH appear?

You will find TEST TRASH on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto TEST TRASH?

Enter client.connect 13.143.173.149:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp11,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp11
Max players Slots: 11.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167231
Build The game build is 167231.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.