Station XX-16810 · no signal
Apex Syndicate | 3x | No Offline Raid
Offline 129.44.248.9:28015 checked 27d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,810
- top 70%
- Last wipe
- 33d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 24 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 24 Sep, 22:07 UTC33d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 17 Sep, 22:07 UTC40d ago | – | – | – | – | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Apex Syndicate | 3x | No Offline Raid?
A procedural map runs on Apex Syndicate | 3x | No Offline Raid, generated by the game.
Which settings and rules apply on Apex Syndicate | 3x | No Offline Raid?
Its name points to a gather rate of 3x on Apex Syndicate | 3x | No Offline Raid. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Apex Syndicate | 3x | No Offline Raid?
No players are recorded on Apex Syndicate | 3x | No Offline Raid at this moment; it is offline, and the last sighting was 27 days 11 hours ago.
How does Apex Syndicate | 3x | No Offline Raid rank against other Rust servers?
Over the last seven days, Apex Syndicate | 3x | No Offline Raid recorded enough player hours to reach #16,810 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Apex Syndicate | 3x | No Offline Raid stay online?
As recorded now, Apex Syndicate | 3x | No Offline Raid is not reachable, the last contact having been 27 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.
Which region does Apex Syndicate | 3x | No Offline Raid run from?
Nothing about a region comes from Apex Syndicate | 3x | No Offline Raid. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 129.44.248.9:28015.
Which Rust version is Apex Syndicate | 3x | No Offline Raid running?
Apex Syndicate | 3x | No Offline Raid is running Rust network protocol 2621 and build 142930 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Apex Syndicate | 3x | No Offline Raid?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 24 hours after the wipe.
How often does Apex Syndicate | 3x | No Offline Raid wipe, and on which days?
Too few wipes of Apex Syndicate | 3x | No Offline Raid are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 33 days 2 hours is how long the current world has been running.
Server tags
What do the server tags on Apex Syndicate | 3x | No Offline Raid mean?
Tags published by Apex Syndicate | 3x | No Offline Raid and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams max out at 8, the default set by the game; v2621 (Protocol): Game protocol 2621: to join, your game must match this version; cs142930 (Build): The game build is 142930; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Apex Syndicate | 3x | No Offline Raid appear?
The Rust Server Trends lists that take in Apex Syndicate | 3x | No Offline Raid are: 3x Rust servers, by live population and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
How to join
What steps get you onto Apex Syndicate | 3x | No Offline Raid?
To join, enter client.connect 129.44.248.9:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.