Rust Server TrendsSeismic network · station log
Recording Stations11,806 Players70,052 Active3,612 Wipes · 3 h182 48 h

Station XX-6712 · no signal

Rust Privado [Tailscale]

Offline 129.146.83.13:28015 checked 7h ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.2rising
+2 players on the day
7-day average
1
peak 2
Rank
#6,712
top 30%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6712 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.2rising+2 players
Sharpest hour
+2into Thu 03:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5202:0003:0005:0006:0004:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608002:0003:0005:0006:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC24d ago M0.3falling 0 – – running 2
Sun 4 Oct, 23:15 UTC24d ago M0.3rising 2 – 0.4 days 0
Mon 28 Sep, 03:19 UTC31d ago M0.0rising 2 held half 6.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
527/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
437/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
63/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
56/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
163/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Privado [Tailscale]?

The procedural map on Rust Privado [Tailscale] is size 4,150 with seed 112658767, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Rust Privado [Tailscale]?

No gather rate appears in the name of Rust Privado [Tailscale]. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on Rust Privado [Tailscale]?

No players are recorded on Rust Privado [Tailscale] at this moment; it is offline, and the last sighting was 7 hours ago. The seven-day average is 1 players, with a peak of 2. The last 48 hours show their highest activity at 04:00 UTC, averaging 2 players.

How does Rust Privado [Tailscale] rank against other Rust servers?

On player hours for the past week, Rust Privado [Tailscale] sits at #6,712, which puts it inside the top 30% of every ranked server.

Operator and location

How reliably does Rust Privado [Tailscale] stay online?

No contact with Rust Privado [Tailscale] right now, and the last recorded contact was 7 hours ago. The uptime it reports puts its last restart about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 20, or 12% of the time. 25 September 2026 is when Rust Server Trends first recorded it.

How well does Rust Privado [Tailscale] perform under load?

The 48-hour average is 60 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 99,673. Its highest memory use was 2,309 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Rust Privado [Tailscale] run from?

Nothing about a region comes from Rust Privado [Tailscale]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 129.146.83.13:28015.

Which Rust version is Rust Privado [Tailscale] running?

Rust Privado [Tailscale] is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Rust Privado [Tailscale]?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Rust Privado [Tailscale] run its wipes?

No next wipe can be predicted for Rust Privado [Tailscale], which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 3 hours.

Lists and tags

What do the server tags on Rust Privado [Tailscale] mean?

These are the tags Rust Privado [Tailscale] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Privado [Tailscale] appear?

These Rust Server Trends lists include Rust Privado [Tailscale]: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Rust Privado [Tailscale]?

You can connect by pressing F1 in Rust and typing client.connect 129.146.83.13:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.