Station XX-8485 · no signal
Development Server
Offline 128.79.240.55:28015 checked 3d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #8,485
- top 38%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Development Server?
A procedural map runs on Development Server, generated by the game.
Which settings and rules apply on Development Server?
No gather rate appears in the name of Development Server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Development Server right now?
No players are recorded on Development Server at this moment; it is offline, and the last sighting was 3 days 10 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Development Server rank against other Rust servers?
Over the last seven days, Development Server recorded enough player hours to reach #8,485 worldwide, placing it in the top 38% of all ranked servers.
Server facts
How reliably does Development Server stay online?
Development Server is down at the moment; the last recorded contact was 3 days 10 hours ago. Of the 144 hours in the last 6 full days, it was up for 7, or 5% of the time. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Where in the world is Development Server hosted?
Nothing about a region comes from Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 128.79.240.55:28015.
What build of Rust does Development Server use?
Development Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Development Server run its wipes?
On record so far are too few of Development Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 6 days 3 hours.
Server tags
What do the server tags on Development Server mean?
Tags published by Development Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Development Server appear?
You will find Development Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Development Server?
Enter client.connect 128.79.240.55:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.