Rust Server TrendsSeismic network · station log
Recording Stations11,877 Players95,616 Active4,087 Wipes · 3 h149 48 h

Station XX-13630 · no signal

Rambunckle Shishkabab

Offline 125.253.50.7:28015 checked 17d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,630
top 62%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13630 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct10 Oct13 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 501 on average
822/ 850
Rustoria.co - EU Main EU · groups of 16+ · weekly · 347 on average
51/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 342 on average
129/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
463/ 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 281 on average
284/ 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 258 on average
213/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rambunckle Shishkabab?

The map on Rambunckle Shishkabab is procedural, produced by the game.

Which settings and rules apply on Rambunckle Shishkabab?

You will find no gather rate in the name of Rambunckle Shishkabab. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Rambunckle Shishkabab?

A reading taken now finds Rambunckle Shishkabab offline; the most recent activity was 17 days 5 hours ago.

How does Rambunckle Shishkabab rank against other Rust servers?

On player hours for the past week, Rambunckle Shishkabab sits at #13,630, which puts it inside the top 62% of every ranked server.

Server facts

How reliably does Rambunckle Shishkabab stay online?

Rambunckle Shishkabab is down at the moment; the last recorded contact was 17 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 6 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rambunckle Shishkabab hosted?

A region is not published by Rambunckle Shishkabab. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 125.253.50.7:28015 is the address it uses.

Which Rust version is Rambunckle Shishkabab running?

On Windows, Rambunckle Shishkabab runs Rust network protocol 2634 and build 167398. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Rambunckle Shishkabab wipe, and on which days?

On record so far are too few of Rambunckle Shishkabab's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 21 days 4 hours.

Tags

What do the server tags on Rambunckle Shishkabab mean?

Tags published by Rambunckle Shishkabab and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rambunckle Shishkabab appear?

The Rust Server Trends lists that take in Rambunckle Shishkabab are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Rambunckle Shishkabab?

To join, enter client.connect 125.253.50.7:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.