Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players76,491 Active3,745 Wipes · 3 h114 48 h

Station XX-9814 · no signal

Milu Local Lab [milu_lab] (loopback only - do not publish)

Offline 125.199.10.0:28015 checked 6h ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 1
Rank
#9,814
top 44%
Last wipe
10h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-9814 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 2 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 11:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75110:0011:0012:0013:0014:00Wiped Wed 28 Oct, 10:52 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 10:52 UTC10h ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
572/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
363/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
43/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
45/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
119/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
140/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Milu Local Lab [milu_lab] (loopback only - do not publish)?

A procedural map runs on Milu Local Lab [milu_lab] (loopback only - do not publish), generated by the game.

Which settings and rules apply on Milu Local Lab [milu_lab] (loopback only - do not publish)?

The name of Milu Local Lab [milu_lab] (loopback only - do not publish) gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Milu Local Lab [milu_lab] (loopback only - do not publish)?

No players are recorded on Milu Local Lab [milu_lab] (loopback only - do not publish) at this moment; it is offline, and the last sighting was 6 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The busiest point in the last 48 hours came at 11:00 UTC, averaging 1 players.

How does Milu Local Lab [milu_lab] (loopback only - do not publish) rank against other Rust servers?

The last seven days of player hours place Milu Local Lab [milu_lab] (loopback only - do not publish) at #9,814, in the top 44% of all ranked servers.

Server details

How reliably does Milu Local Lab [milu_lab] (loopback only - do not publish) stay online?

No contact with Milu Local Lab [milu_lab] (loopback only - do not publish) right now, and the last recorded contact was 6 hours ago. On 28 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Milu Local Lab [milu_lab] (loopback only - do not publish) hosted?

No region is published by Milu Local Lab [milu_lab] (loopback only - do not publish). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 125.199.10.0:28015.

Which Rust version is Milu Local Lab [milu_lab] (loopback only - do not publish) running?

Milu Local Lab [milu_lab] (loopback only - do not publish) is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Milu Local Lab [milu_lab] (loopback only - do not publish) run its wipes?

Too few wipes of Milu Local Lab [milu_lab] (loopback only - do not publish) are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 10 hours is how long the current world has been running.

Tags

What do the server tags on Milu Local Lab [milu_lab] (loopback only - do not publish) mean?

Tags published by Milu Local Lab [milu_lab] (loopback only - do not publish) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Milu Local Lab [milu_lab] (loopback only - do not publish) appear?

The Rust Server Trends lists that take in Milu Local Lab [milu_lab] (loopback only - do not publish) are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

How do you connect to Milu Local Lab [milu_lab] (loopback only - do not publish)?

To join, enter client.connect 125.199.10.0:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players The server has 2 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.