Station XX-6401 · no signal
My Server Name
Offline 124.100.4.10:28015 checked 1h ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #6,401
- top 29%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 daysbetween real wipes
- on rhythm
- 29%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 18:56 UTC20d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 3 Oct, 00:32 UTC25d ago | M0.0■steady | 1 | held half | 5.8 days | 1 | |
| Thu 1 Oct, 22:03 UTC FW26d ago | M0.0■steady | 1 | – | 1.1 days | 1 | |
| Wed 30 Sep, 14:23 UTC28d ago | M0.0▲rising | 1 | – | 1.3 days | 0 | |
| Tue 29 Sep, 02:40 UTC29d ago | M0.0■steady | 1 | – | 1.5 days | 1 | |
| Thu 24 Sep, 00:11 UTC34d ago | M0.0■steady | 1 | held half | 5.1 days | 1 | |
| Wed 23 Sep, 13:02 UTC35d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Tue 22 Sep, 19:25 UTC36d ago | M0.0■steady | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on My Server Name?
A procedural map runs on My Server Name, generated by the game.
Which settings and rules apply on My Server Name?
The name of My Server Name gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on My Server Name right now?
My Server Name is not responding at this moment and is offline, last seen 1 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The last 48 hours show their highest activity at 16:00 UTC, averaging 1 players.
How does My Server Name rank against other Rust servers?
Over the last seven days, My Server Name recorded enough player hours to reach #6,401 worldwide, placing it in the top 29% of all ranked servers.
Server facts
How reliably does My Server Name stay online?
My Server Name is down at the moment; the last recorded contact was 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 7, or 4% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is My Server Name hosted?
Nothing about a region comes from My Server Name. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 124.100.4.10:28015 is the address it uses.
Which Rust version is My Server Name running?
On Windows, My Server Name runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on My Server Name?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does My Server Name wipe, and on which days?
There is no next wipe to predict at My Server Name, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 25 days 20 hours.
Lists and tags
What do the server tags on My Server Name mean?
Tags published by My Server Name and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does My Server Name appear?
These Rust Server Trends lists include My Server Name: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto My Server Name?
To join, enter client.connect 124.100.4.10:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.