Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players41,011 Active3,012 Wipes · 3 h94 48 h

Station XX-13019 · no signal

NakamaWorld

Offline 123.50.115.64:28015 checked 14d ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,019
top 60%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13019 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average
195/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
114/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
21/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average
12/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
21/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
27/ 225
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on NakamaWorld?

NakamaWorld uses a procedural map, which the game generates.

Which settings and rules apply on NakamaWorld?

No gather rate appears in the name of NakamaWorld. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on NakamaWorld?

No players are recorded on NakamaWorld at this moment; it is offline, and the last sighting was 14 days 19 hours ago.

How does NakamaWorld rank against other Rust servers?

On player hours for the past week, NakamaWorld sits at #13,019, which puts it inside the top 60% of every ranked server.

Operator and location

How reliably does NakamaWorld stay online?

As recorded now, NakamaWorld is not reachable, the last contact having been 14 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 14 October 2026 is when Rust Server Trends first recorded it.

Where in the world is NakamaWorld hosted?

A region is not published by NakamaWorld. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 123.50.115.64:28015.

What build of Rust does NakamaWorld use?

On Windows, NakamaWorld runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does NakamaWorld run its wipes?

On record so far are too few of NakamaWorld's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 20 hours is how long the current world has been running.

Tags

What do the server tags on NakamaWorld mean?

These are the tags NakamaWorld publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does NakamaWorld appear?

These Rust Server Trends lists include NakamaWorld: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to NakamaWorld?

You can connect by pressing F1 in Rust and typing client.connect 123.50.115.64:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.