Rust Server TrendsSeismic network · station log
Recording Stations11,814 Players72,000 Active3,646 Wipes · 3 h206 48 h

Station XX-10006 · no signal

infitity connect Test

Offline 123.48.66.117:28015 checked 32d ago

Connect
Players now
5/ 30
17% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#10,006
top 42%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-10006 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
5of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
507/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
422/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
63/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
67/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
55/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
169/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on infitity connect Test?

The procedural map on infitity connect Test is size 4,500 with seed 1580606557, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on infitity connect Test?

You will find no gather rate in the name of infitity connect Test. Up to 15 players can be in a group. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on infitity connect Test?

No players are recorded on infitity connect Test at this moment; it is offline, and the last sighting was 32 days 1 hours ago.

How does infitity connect Test rank against other Rust servers?

The last seven days of player hours place infitity connect Test at #10,006, in the top 42% of all ranked servers.

Server facts

How reliably does infitity connect Test stay online?

infitity connect Test is down at the moment; the last recorded contact was 32 days 1 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 27 September 2026 is when Rust Server Trends first recorded it.

Where in the world is infitity connect Test hosted?

A region is not published by infitity connect Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 123.48.66.117:28015 is the address it uses.

Which Rust version is infitity connect Test running?

Rust network protocol 2633 and build 165217 on Windows is what infitity connect Test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does infitity connect Test wipe, and on which days?

The rhythm of infitity connect Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 32 days 5 hours is how long the current world has been running.

Lists and tags

What do the server tags on infitity connect Test mean?

These are the tags infitity connect Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): Slots: 30; ts15 (Group limit): The team limit is 15; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does infitity connect Test appear?

The Rust Server Trends lists that take in infitity connect Test are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto infitity connect Test?

Enter client.connect 123.48.66.117:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs165217,ts15

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players Slots: 30.
ts15
Group limit The team limit is 15.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.