Station XX-10006 · no signal
infitity connect Test
Offline 123.48.66.117:28015 checked 32d ago
- Players now
- 5/ 30
- 17% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #10,006
- top 42%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 5of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on infitity connect Test?
The procedural map on infitity connect Test is size 4,500 with seed 1580606557, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on infitity connect Test?
You will find no gather rate in the name of infitity connect Test. Up to 15 players can be in a group. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on infitity connect Test?
No players are recorded on infitity connect Test at this moment; it is offline, and the last sighting was 32 days 1 hours ago.
How does infitity connect Test rank against other Rust servers?
The last seven days of player hours place infitity connect Test at #10,006, in the top 42% of all ranked servers.
Server facts
How reliably does infitity connect Test stay online?
infitity connect Test is down at the moment; the last recorded contact was 32 days 1 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 27 September 2026 is when Rust Server Trends first recorded it.
Where in the world is infitity connect Test hosted?
A region is not published by infitity connect Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 123.48.66.117:28015 is the address it uses.
Which Rust version is infitity connect Test running?
Rust network protocol 2633 and build 165217 on Windows is what infitity connect Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does infitity connect Test wipe, and on which days?
The rhythm of infitity connect Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 32 days 5 hours is how long the current world has been running.
Lists and tags
What do the server tags on infitity connect Test mean?
These are the tags infitity connect Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): Slots: 30; ts15 (Group limit): The team limit is 15; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does infitity connect Test appear?
The Rust Server Trends lists that take in infitity connect Test are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto infitity connect Test?
Enter client.connect 123.48.66.117:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.