Rust Server TrendsSeismic network · station log
Recording Stations11,768 Players69,537 Active3,438 Wipes · 3 h214 48 h

Station XX-13102 · no signal

AU Land

Offline 122.63.146.77:28015 checked 7d ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#13,102
top 59%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13102 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average
143/ 250
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average
13/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 47 on average
25/ 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 37 on average
78/ 100
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 29 on average
18/ 200
Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on AU Land?

The name of AU Land gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on AU Land right now?

AU Land is not responding at this moment and is offline, last seen 7 days 19 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does AU Land rank against other Rust servers?

The last seven days of player hours place AU Land at #13,102, in the top 59% of all ranked servers.

Operator and location

How reliably does AU Land stay online?

As recorded now, AU Land is not reachable, the last contact having been 7 days 19 hours ago. Of the 144 hours in the last 6 full days, it was up for 0, or 0% of the time. 22 October 2026 is when Rust Server Trends first recorded it.

Where in the world is AU Land hosted?

No region tag comes from AU Land, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 122.63.146.77:28015 is the address it uses.

What build of Rust does AU Land use?

On Windows, AU Land runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does AU Land wipe, and on which days?

On record so far are too few of AU Land's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 7 days 20 hours.

Tags

What do the server tags on AU Land mean?

Tags published by AU Land and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does AU Land appear?

You will find AU Land on the following Rust Server Trends lists: Oceania Rust servers, live and Rust community servers without the side modes. On the server list, the filters it matches are: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto AU Land?

Enter client.connect 122.63.146.77:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players The server has 2 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.