Station XX-15973 · no signal
Temperust nativetest (vanilla, no docker)
Offline 121.200.28.95:28415 checked 26d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,973
- top 70%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Temperust nativetest (vanilla, no docker)?
Temperust nativetest (vanilla, no docker) uses a procedural map, which the game generates.
Which settings and rules apply on Temperust nativetest (vanilla, no docker)?
You will find no gather rate in the name of Temperust nativetest (vanilla, no docker). Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Temperust nativetest (vanilla, no docker) right now?
Temperust nativetest (vanilla, no docker) is not responding at this moment and is offline, last seen 26 days ago.
How does Temperust nativetest (vanilla, no docker) rank against other Rust servers?
Over the last seven days, Temperust nativetest (vanilla, no docker) recorded enough player hours to reach #15,973 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Temperust nativetest (vanilla, no docker) stay online?
As recorded now, Temperust nativetest (vanilla, no docker) is not reachable, the last contact having been 26 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.
Which region does Temperust nativetest (vanilla, no docker) run from?
A region is not published by Temperust nativetest (vanilla, no docker). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 121.200.28.95:28415.
Which Rust version is Temperust nativetest (vanilla, no docker) running?
On Linux, Temperust nativetest (vanilla, no docker) runs Rust network protocol 2634 and build 166586. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Temperust nativetest (vanilla, no docker) run its wipes?
Too few wipes of Temperust nativetest (vanilla, no docker) are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days.
Server tags
What do the server tags on Temperust nativetest (vanilla, no docker) mean?
Tags published by Temperust nativetest (vanilla, no docker) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Temperust nativetest (vanilla, no docker) appear?
The Rust Server Trends lists that take in Temperust nativetest (vanilla, no docker) are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Temperust nativetest (vanilla, no docker)?
To join, enter client.connect 121.200.28.95:28415 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.