Rust Server TrendsSeismic network · station log
Recording Stations11,823 Players72,372 Active3,652 Wipes · 3 h214 48 h

Station XX-16557 · no signal

My Staging Server

Offline 121.186.14.21:28015 checked 28d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,557
top 70%
Last wipe
34d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16557 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
527/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
411/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
65/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
70/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
54/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
170/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on My Staging Server?

Generated by the game, the map on My Staging Server is procedural, size 3,500 with seed 12345. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on My Staging Server?

You will find no gather rate in the name of My Staging Server. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on My Staging Server?

My Staging Server is not responding at this moment and is offline, last seen 28 days 1 hours ago.

How does My Staging Server rank against other Rust servers?

The last seven days of player hours place My Staging Server at #16,557, in the top 70% of all ranked servers.

Operator and location

How reliably does My Staging Server stay online?

As recorded now, My Staging Server is not reachable, the last contact having been 28 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.

Which region does My Staging Server run from?

Nothing about a region comes from My Staging Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 121.186.14.21:28015.

Which Rust version is My Staging Server running?

On Windows, My Staging Server runs Rust network protocol 2634 and build 166465. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does My Staging Server wipe, and on which days?

Too few wipes of My Staging Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 34 days 23 hours is how long the current world has been running.

Lists and tags

What do the server tags on My Staging Server mean?

These are the tags My Staging Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166465 (Build): The game build is 166465; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does My Staging Server appear?

You will find My Staging Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto My Staging Server?

You can connect by pressing F1 in Rust and typing client.connect 121.186.14.21:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166465
Build The game build is 166465.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.