Station XX-12076 · no signal
kingtest
Offline 118.32.104.50:28015 checked 22d ago
- Players now
- 2/ 5
- 40% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,076
- top 54%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 13:17 UTC24d ago | M0.5▲rising | 4 | – | running | 1 | |
| Fri 2 Oct, 12:03 UTC27d ago | M0.7▲rising | 5 | – | 2.1 days | 0 | |
| Wed 30 Sep, 04:04 UTC29d ago | M0.0▼falling | 0 | – | – | 2.3 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on kingtest?
Generated by the game, the map on kingtest is procedural, size 4,500 with seed 1189436084. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on kingtest?
You will find no gather rate in the name of kingtest. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on kingtest?
No players are recorded on kingtest at this moment; it is offline, and the last sighting was 22 days 20 hours ago.
How does kingtest rank against other Rust servers?
The last seven days of player hours place kingtest at #12,076, in the top 54% of all ranked servers.
Operator and location
How reliably does kingtest stay online?
kingtest is down at the moment; the last recorded contact was 22 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.
Which region does kingtest run from?
Nothing about a region comes from kingtest. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 118.32.104.50:28015.
Which Rust version is kingtest running?
Rust network protocol 2634 and build 166652 on Windows is what kingtest runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on kingtest?
On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 28 hours after the wipe.
How often does kingtest wipe, and on which days?
There is no next wipe to predict at kingtest, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 1 hours.
Lists and tags
What do the server tags on kingtest mean?
The game's server browser reads the tags kingtest publishes: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does kingtest appear?
You will find kingtest on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to kingtest?
To join, enter client.connect 118.32.104.50:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.