Rust Server TrendsSeismic network · station log
Recording Stations11,767 Players60,429 Active3,522 Wipes · 3 h133 48 h

Station XX-15489 · no signal

orenz_rust

Offline 118.109.243.245:28025 checked 42d ago

Connect
Players now
0/ 8
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,489
no region published
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15489 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 8 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average
416/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
277/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average
42/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average
35/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
75/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
94/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on orenz_rust?

orenz_rust uses a procedural map, which the game generates.

Which settings and rules apply on orenz_rust?

No gather rate appears in the name of orenz_rust. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on orenz_rust?

orenz_rust is not responding at this moment and is offline, last seen 42 days 15 hours ago.

How does orenz_rust rank against other Rust servers?

The last seven days of player hours place orenz_rust at #15,489, in the top – of all ranked servers.

Operator and location

How reliably does orenz_rust stay online?

orenz_rust is down at the moment; the last recorded contact was 42 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does orenz_rust run from?

No region is published by orenz_rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 118.109.243.245:28025 is the address it uses.

Which Rust version is orenz_rust running?

On Windows, orenz_rust runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does orenz_rust run its wipes?

The rhythm of orenz_rust cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 42 days 16 hours.

Tags

What do the server tags on orenz_rust mean?

These are the tags orenz_rust publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does orenz_rust appear?

These Rust Server Trends lists include orenz_rust: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to orenz_rust?

Enter client.connect 118.109.243.245:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp8
Max players 8 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.