Rust Server TrendsSeismic network · station log
Recording Stations11,670 Players57,098 Active3,402 Wipes · 3 h98 48 h

Station XX-15401 · no signal

RustNeo

Offline 117.183.35.74:28015 checked 38d ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,401
no region published
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15401 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
567/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
372/ 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average
37/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average
45/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average
157/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
76/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustNeo?

The map on RustNeo is procedural, produced by the game.

Which settings and rules apply on RustNeo?

No gather rate appears in the name of RustNeo. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on RustNeo right now?

A reading taken now finds RustNeo offline; the most recent activity was 38 days 22 hours ago.

How does RustNeo rank against other Rust servers?

Over the last seven days, RustNeo recorded enough player hours to reach #15,401 worldwide, placing it in the top – of all ranked servers.

Server details

How reliably does RustNeo stay online?

No contact with RustNeo right now, and the last recorded contact was 38 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is RustNeo hosted?

Nothing about a region comes from RustNeo. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 117.183.35.74:28015.

What build of Rust does RustNeo use?

On Windows, RustNeo runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does RustNeo wipe, and on which days?

On record so far are too few of RustNeo's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 45 days 18 hours.

Server tags

What do the server tags on RustNeo mean?

The game's server browser reads the tags RustNeo publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustNeo appear?

The Rust Server Trends lists that take in RustNeo are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to RustNeo?

You can connect by pressing F1 in Rust and typing client.connect 117.183.35.74:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build Game build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.