Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h28 48 h

Station XX-14351 · no signal

DMA Testing Local

Offline 116.91.213.136:28015 checked 5d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,351
top 65%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14351 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DMA Testing Local?

A procedural map runs on DMA Testing Local, generated by the game.

Which settings and rules apply on DMA Testing Local?

No gather rate appears in the name of DMA Testing Local. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Player counts

How many players are recorded on DMA Testing Local right now?

DMA Testing Local is not responding at this moment and is offline, last seen 5 days 9 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does DMA Testing Local rank against other Rust servers?

Over the last seven days, DMA Testing Local recorded enough player hours to reach #14,351 worldwide, placing it in the top 65% of all ranked servers.

Operator and location

How reliably does DMA Testing Local stay online?

No contact with DMA Testing Local right now, and the last recorded contact was 5 days 9 hours ago. 0 of 96 hours in the last 4 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.

Where in the world is DMA Testing Local hosted?

A region is not published by DMA Testing Local. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 116.91.213.136:28015.

What build of Rust does DMA Testing Local use?

DMA Testing Local is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does DMA Testing Local run its wipes?

Too few wipes of DMA Testing Local are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 9 hours.

Lists and tags

What do the server tags on DMA Testing Local mean?

The game's server browser reads the tags DMA Testing Local publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does DMA Testing Local appear?

These Rust Server Trends lists include DMA Testing Local: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto DMA Testing Local?

Enter client.connect 116.91.213.136:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.