Station XX-14351 · no signal
DMA Testing Local
Offline 116.91.213.136:28015 checked 5d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,351
- top 65%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DMA Testing Local?
A procedural map runs on DMA Testing Local, generated by the game.
Which settings and rules apply on DMA Testing Local?
No gather rate appears in the name of DMA Testing Local. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.
Player counts
How many players are recorded on DMA Testing Local right now?
DMA Testing Local is not responding at this moment and is offline, last seen 5 days 9 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does DMA Testing Local rank against other Rust servers?
Over the last seven days, DMA Testing Local recorded enough player hours to reach #14,351 worldwide, placing it in the top 65% of all ranked servers.
Operator and location
How reliably does DMA Testing Local stay online?
No contact with DMA Testing Local right now, and the last recorded contact was 5 days 9 hours ago. 0 of 96 hours in the last 4 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Where in the world is DMA Testing Local hosted?
A region is not published by DMA Testing Local. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 116.91.213.136:28015.
What build of Rust does DMA Testing Local use?
DMA Testing Local is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does DMA Testing Local run its wipes?
Too few wipes of DMA Testing Local are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 9 hours.
Lists and tags
What do the server tags on DMA Testing Local mean?
The game's server browser reads the tags DMA Testing Local publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DMA Testing Local appear?
These Rust Server Trends lists include DMA Testing Local: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto DMA Testing Local?
Enter client.connect 116.91.213.136:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.