Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players94,909 Active3,850 Wipes · 3 h528 48 h

Station OC-15269 · recording

AU/NZ Rust-eze

Online OC 116.90.73.229:49025 checked 10m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 68% · #177 in OC
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station OC-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 09:22 UTC27d ago M0.6rising 4 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average
89/ 250
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average
12/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 48 on average
23/ 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 36 on average
60/ 100
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 29 on average
31/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on AU/NZ Rust-eze?

Generated by the game, the map on AU/NZ Rust-eze is procedural, size 4,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on AU/NZ Rust-eze?

No gather rate appears in the name of AU/NZ Rust-eze. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on AU/NZ Rust-eze?

0 of the 50 slots on AU/NZ Rust-eze are filled right now. The population averaged 0 players over the past week.

How does AU/NZ Rust-eze rank against other Rust servers?

The last seven days of player hours place AU/NZ Rust-eze at #15,269, in the top 68% of all ranked servers and #177 in Oceania.

Server facts

How reliably does AU/NZ Rust-eze stay online?

AU/NZ Rust-eze is up at the moment. Going by the uptime figure it reports, it restarted about 50 minutes ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does AU/NZ Rust-eze perform under load?

Across the last 48 hours it averaged 29 server fps, with a floor of 9. At its highest, it carried 95,746 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,741 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is AU/NZ Rust-eze hosted?

The OC tag is how AU/NZ Rust-eze lists itself in Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 116.90.73.229:49025.

What build of Rust does AU/NZ Rust-eze use?

On Windows, AU/NZ Rust-eze runs Rust network protocol 2634 and build 166586. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on AU/NZ Rust-eze?

The recent wipes averaged a busiest count of 4 players. The peak on the most recent wipe came 16 hours after the wipe.

On what timetable does AU/NZ Rust-eze run its wipes?

Too few wipes of AU/NZ Rust-eze are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 11 hours.

Lists and tags

What do the server tags on AU/NZ Rust-eze mean?

The game's server browser reads the tags AU/NZ Rust-eze publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): Oceania is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does AU/NZ Rust-eze appear?

These Rust Server Trends lists include AU/NZ Rust-eze: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto AU/NZ Rust-eze?

Enter client.connect 116.90.73.229:49025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,OC,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166586
Build It runs game build 166586.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

OC
Oceania Oceania is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.