Station XX-15270 · recording
AFTERSHOCK | 1000X Battlefield | PvP
Online 115.42.46.135:28025 checked 12m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,270
- top 69%
- Last wipe
- 47d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on AFTERSHOCK | 1000X Battlefield | PvP?
The procedural map on AFTERSHOCK | 1000X Battlefield | PvP is size 4,250 with seed 1874452264, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on AFTERSHOCK | 1000X Battlefield | PvP?
Going by its name, AFTERSHOCK | 1000X Battlefield | PvP runs 1000x gather. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on AFTERSHOCK | 1000X Battlefield | PvP right now?
0 of the 30 slots on AFTERSHOCK | 1000X Battlefield | PvP are filled right now. The seven-day average for this server is 0 players.
How does AFTERSHOCK | 1000X Battlefield | PvP rank against other Rust servers?
On player hours for the past week, AFTERSHOCK | 1000X Battlefield | PvP sits at #15,270, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does AFTERSHOCK | 1000X Battlefield | PvP stay online?
AFTERSHOCK | 1000X Battlefield | PvP is up at the moment. Its reported uptime points to a restart about 9 days 22 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does AFTERSHOCK | 1000X Battlefield | PvP perform under load?
Across the last 48 hours it averaged 75 server fps, with a floor of 46. At its highest, it carried 110,047 entities: buildings, deployables and the world's other contents. It reached a ceiling of 6,369 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does AFTERSHOCK | 1000X Battlefield | PvP run from?
No region is published by AFTERSHOCK | 1000X Battlefield | PvP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 115.42.46.135:28025 is the address it uses.
What build of Rust does AFTERSHOCK | 1000X Battlefield | PvP use?
Rust network protocol 2633 and build 165217 on Windows is what AFTERSHOCK | 1000X Battlefield | PvP runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does AFTERSHOCK | 1000X Battlefield | PvP run its wipes?
The rhythm of AFTERSHOCK | 1000X Battlefield | PvP cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 47 days 21 hours is how long the current world has been running.
Tags
What do the server tags on AFTERSHOCK | 1000X Battlefield | PvP mean?
The game's server browser reads the tags AFTERSHOCK | 1000X Battlefield | PvP publishes: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): The server has 30 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does AFTERSHOCK | 1000X Battlefield | PvP appear?
You will find AFTERSHOCK | 1000X Battlefield | PvP on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live and Rust battlefield servers. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Join the server
What steps get you onto AFTERSHOCK | 1000X Battlefield | PvP?
You can connect by pressing F1 in Rust and typing client.connect 115.42.46.135:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/EvxRM5gVzM is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.