Rust Server TrendsSeismic network · station log
Recording Stations11,798 Players68,197 Active3,637 Wipes · 3 h131 48 h

Station OC-3664 · recording

[AU/NZ] Sydney #2 Small 3k custom map minis on roads

Online OC 114.76.116.107:28015 checked 10m ago

weekly wipes vanillaoxidepremium
Connect
Players now
0/ 60
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#3,664
top 16% · #96 in OC
Last wipe
6d ago
weekly schedule
Next wipe
21h
Thu 29 Oct, 18:58 UTC
Seismic record · station OC-3664 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 60 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 07:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers, top 47% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:58 UTC, in 21h. Every Thursday at 18:58 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
20%else halves by day 3

Coming wipes

  1. 21hThu 29 Oct, 18:58 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 21hThu 12 Nov, 18:58 UTC
  4. 21d 21hThu 19 Nov, 18:58 UTC
  5. 28d 21hThu 26 Nov, 18:58 UTC
  6. 35d 21hThu 3 Dec, 19:00 UTCFW
  7. 42d 21hThu 10 Dec, 18:58 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 10 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 18:58 UTC6d ago M0.6rising 5 – running 1
Thu 15 Oct, 18:49 UTC13d ago M0.6rising 4 held half 7 days 0
Thu 8 Oct, 18:45 UTC20d ago M0.8rising 6 halved by day 2 7 days 0
Thu 1 Oct, 19:54 UTC FW27d ago M0.7rising 5 halved by day 3 7 days 0
Thu 24 Sep, 19:45 UTC34d ago M0.9rising 8 halved by day 3 7 days 0
Thu 17 Sep, 19:53 UTC41d ago M0.9rising 8 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

The procedural map on [AU/NZ] Sydney #2 Small 3k custom map minis on roads is size 3,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

You will find no gather rate in the name of [AU/NZ] Sydney #2 Small 3k custom map minis on roads. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The plugins run on Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

0 of the 60 slots on [AU/NZ] Sydney #2 Small 3k custom map minis on roads are filled right now. The seven-day average is 1 players, with a peak of 5. The busiest point in the last 48 hours came at 05:00 UTC, averaging 1 players.

How does [AU/NZ] Sydney #2 Small 3k custom map minis on roads rank against other Rust servers?

[AU/NZ] Sydney #2 Small 3k custom map minis on roads is #96 in Oceania and #3,664 worldwide on the past week's player hours, within the top 16% of ranked servers.

Operator and location

How reliably does [AU/NZ] Sydney #2 Small 3k custom map minis on roads stay online?

Right now, you can reach [AU/NZ] Sydney #2 Small 3k custom map minis on roads. The uptime it reports puts its last restart about 2 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [AU/NZ] Sydney #2 Small 3k custom map minis on roads perform under load?

The 48-hour average is 30 server fps; 30 is the lowest observed. At its highest, it carried 55,988 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,685 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [AU/NZ] Sydney #2 Small 3k custom map minis on roads hosted?

In Oceania [AU/NZ] Sydney #2 Small 3k custom map minis on roads lists itself, with the tag OC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 114.76.116.107:28015 is the address it uses.

What build of Rust does [AU/NZ] Sydney #2 Small 3k custom map minis on roads use?

On Windows, [AU/NZ] Sydney #2 Small 3k custom map minis on roads runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

On average, the busiest point of its recent wipes drew 5 players. The peak on the most recent wipe came 10 hours after the wipe. Until the next wipe the crowd remained above half that peak in 20% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

On what timetable does [AU/NZ] Sydney #2 Small 3k custom map minis on roads run its wipes?

every Thursday at 18:58 UTC is how [AU/NZ] Sydney #2 Small 3k custom map minis on roads wipes. The date of its next wipe is Thursday 29 October at 18:58 UTC. 6 days 2 hours is how long the current world has been running. The tags it publishes carry a weekly wipe schedule.

Tags

What do the server tags on [AU/NZ] Sydney #2 Small 3k custom map minis on roads mean?

The game's server browser reads the tags [AU/NZ] Sydney #2 Small 3k custom map minis on roads publishes: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): Slots: 60; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; OC (Oceania): In the server browser it appears under Oceania. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [AU/NZ] Sydney #2 Small 3k custom map minis on roads appear?

These Rust Server Trends lists include [AU/NZ] Sydney #2 Small 3k custom map minis on roads: Oceania Rust servers, live, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Connecting

What steps get you onto [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

To join, enter client.connect 114.76.116.107:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Rust's premium status is required to join. For the website, go to https://discord.com/invite/hC6DndrAXS.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^w,^v,OC,^q,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players Slots: 60.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.